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Tempest Trials - Heating Things Up

Event History

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Map

Bonus Allies

This special event contains a series of maps you must fight your way through from beginning to end. Losing does not mean game over, as you can retry with  multiple teams. At the end of each round, points are awarded based on clear speed, survivability and bonus units. Your total points are tallied and used to unlock various rewards, many of which are exclusive to the Tempest Trials. Additionally, there is a player ranking with large feather rewards given to those with the highest scores.

Basic information about the Tempest Trials+ event:

  • Using a Bonus ally on your team will increase your score by 40%.

  • Bonus allies gain double EXP and SP, and stat boosts (HP+10, +4 other stats).

  • Your first two runs per day earn triple the amount of points, and grant stat boosts to all of your units (as if they were bonus allies).

  • Event Duration is 10 days.

  • Rewards are given for scores up to 50,000.

Notable Rewards

4* Camilla: Steamy Secrets

The new Tempest Trials unit is Camilla, who comes as a colorless flying dagger-wielder. She comes with a new dagger, the Ouch Pouch, which allows her to trigger Specials much more often. She can be sacrificed to grant the rare Hone Fliers at four star rarity.

For tips and tricks on using Camilla: Steamy Secrets, see her Hero Analysis here.

Fire Boost Seal

This Sacred Seal gives the effects of Fire Boost to a unit, giving them +6 Attack during combat whenever their HP is three or more than their opponent. Although it has a unusual activation condition, this is a great seal for units with high HP. Keep in mind that the activation condition is based on current HP, not max HP.

Even Def Wave Seal

A fantastic seal that grants the effects of Even Def Wave, which boosts the Defense of all allies within two spaces (including the user) by six, every second turn. Although it only works every second turn, the self-buff makes it amazing for most situations and can be used on any type of team.

5* Camilla: Steamy Secrets

A five star version of Camilla: Steamy Secrets. She is an excellent unit to use during the Tempest Trials, and has valuable skill fodder (Hone Fliers was previously only available on five star summon-only units). Her dagger's effect is also great and enables high-damage burst builds.

For tips and tricks on using Camilla: Steamy Secrets, see her Hero Analysis here.

Brazen Atk/Def Seal

This seal grants the effects of Brazen Atk/Def, increasing Attack and Defense by seven once the user is at or under 80% HP. It’s a great seal for threshold sweepers, or units built around skills like Vantage or Wrath. This is an amazing reward, so make sure you reach 20,000 score!

All Sacred Seals come at level one, but can be upgraded to their higher-leveled versions in the Sacred Seal Forge. To access the forge, one must complete all Book 1: Chapter 13 story missions, as well as the Intermission: A Power Awakens story mission. Then, the Sacred Seal Forge can be accessed in the menu through Allies > Change Equipment > Sacred Seal Forge.

Teambuilding

For those looking to maximize their score and stamina efficiency, care should go into choosing a Tempest Trials team. Instead of talking about completed teams, I’ll be talking about the elements that make those teams successful, so that players with different units can construct viable teams. Unless otherwise stated, all units from here on out are assumed to be running their recommended builds. A team with the best chance of success will have the following:

  • As many bonus units as possible, as they receive huge stat boosts.

  • Source(s) of healing, such as healing specials or a staff-user.

  • Strategy for the final map and boss.

  • Weapon Triangle coverage, as the actual units within each map can vary significantly.

The first two runs each day grant all units a stat boost as if they were bonus units. This simplifies team-building for those looking to complete just those runs and nothing else.

Bonus Units

The first units you’ll want to think about using are of course, the bonus units. With their huge stat bonuses (+10 HP, +4 to all other stats) they will punch far above their normal weight. Always endeavor to have at least one bonus unit on your team, as they increase your score by 40%. Bonus units do not stack: 40% total will be awarded no matter how many bonus units are on the team.

The first two runs each day grant all units a stat boost as if they were bonus units. This makes team-building much simpler for those runs, as players can use nearly any unit they want.

Ryoma - Samurai at Ease: Another Tempest Trials where fliers rule supreme, making up the majority of good units. Ryoma is an excellent lance flier with amazing offensive stats. He also has decent Defense, although he’ll need an Iote’s Shield seal to fully take advantage of his defensive capabilities.

For tips and tricks on using Ryoma: Samurai at Ease, see his Hero Analysis here.

Hinoka - Relaxed Warrior: Another offensive flier, Hinoka is a green dagger-wielding unit. She also has great offensive stats, and her weapon comes with anti-dragon capabilities. Her Defense is abysmally low though, so beware sending her in on units with Distant Counter.

For tips and tricks on using Hinoka: Relaxed Warrior, see her Hero Analysis here.

Sakura: Hot Spring Healer: Sakura is the most useful bonus unit and the boss of the trials. Being a flying healer, she has fantastic support utility. She can cross any terrain to make emergency heals, and can even help your damage dealers charge Specials faster.

For tips and tricks on using Sakura: Hot Spring Healer, see her Hero Analysis here.

Elise - Bubbling Flower: Being a dagger cavalier, Elise is the awkward child of the Hot Springs banner. And while she’s a solid unit for the trials, she shares a color with Xander and Leo, her brothers and both cavaliers who would otherwise make good teammates for her. Although her offense is amazing, Elise’s defensive stats are both poor.

For tips and tricks on using Elise: Bubbling Flower, see her Hero Analysis here.

Camilla - Steamy Secrets: Perhaps the best offensive unit for these Tempest Trials, Camilla is no joke thanks to her great offensive stats and weapon. Ouch Pouch’s effect works at the start of each map during the trials, so she’ll always have a Glimmer ready to delete opponents. She also fits right into a flier team with Hone Fliers.

For tips and tricks on using Camilla: Steamy Secrets, see her Hero Analysis here.

Xander - Paragon Knight: A surprise (but welcome) bonus unit, the freely available Xander excels at the event due to his natural Distant Counter and great mobility and defense. With some buffs to his Resistance, he’ll be an outstanding addition to your Tempest Trials team. And if you don’t have Xander yet, you can pick him up from his Grand Hero Battle map.

For tips and tricks on using Xander: Paragon Knight, see his Hero Analysis here.

Takumi - Wild Card: Another solid free unit, Takumi is a great mixed threat due to his solid offenses and utility with Close Counter. He works great out of the box, but does even better with a budget set (Try out Vantage!). He too will need a buff to his Resistance, but will otherwise be a great unit choice. Takumi is also very good at taking out the final boss, Sakura.

For tips and tricks on using Takumi: Wild Card, see his Hero Analysis here.

Leo - Sorcerous Prince: Ah yes, I knew there was a fourth Nohrian sibling. Leo is actually a great choice of unit, and although he lacks the raw damage output of other ranged units, he is much better defensively. Leo is a reliable trials runner although he’ll need offensive buffs to consistently score KO’s.

For tips and tricks on using Leo: Sorcerous Prince, see his Hero Analysis here.

Healers

Staff-users are highly recommended for all kinds of teams due to their amazing healing potential. They are by far the most reliable and powerful healers available, and can also provide strong chip damage to neutralize strong threats. Sakura: Hot Spring Healer is a bonus unit who can heal allies, and is highly recommended for this event.

There are a few types of builds which can be used to heal teams without using a dedicated healer. The first of these is the “Renewal Medic”, a build type which relies on healing from Renewal and the legendary weapon Falchion. Reciprocal Aid is a must-have skill to ensure clean transferral of health to allies. Forging Falchion increases the healing from this type of build. Lastly, there is the "sustain tank" build. With a cooldown -1 weapon such as a Slaying Axe combined with Steady Breath, Quick Riposte and Aether, a unit can charge and fire off their special every round of combat keeping their health topped up over a long time.

Dancers

These are some of the most potent allies for Tempest Trials, offering both safety and speed to your run. In short, they are great for all the usual reasons, but are affected by their low combat stats, which can hold them back. Due to team limitations, if you choose to field a dancer they must be a respectable combat unit in their own right, with either a full build or something close.

Sweepers

One of the fastest ways to clear the Tempest Trials is with a powerful ranged attacker wielding a Brave Bow or Blade tome. Combined with a buffer or dancer, they can destroy most units in the trials with ease once they are under the Desperation threshold. Hinoka, Camilla, Elise, and Ryoma are all sweepers who are also bonus units. Takumi and Leo can also perform this role, but only when given certain skill builds.

Using Autobattle

For those looking to save time, the autobattle feature lets you quickly gain Tempest Trial points with minimal effort. When creating an autobattle team, there are a few considerations:

Difficulty

  • Hard (5 Battles) is the most suitable difficulty for most players, assuming you can field a full team of five star characters. With enough bonus units or merges, it may be possible to do the lower infernal difficulty.

Team Building

  • Team building considerations are mostly the same for manual teams. The AI tends to play recklessly, making tanky units with well-rounded statlines and Distant Counter fare the best.
  • A dedicated healer is nearly always better unless you have multiple units with Aether or other healing. If you choose a dedicated healer, don’t forget to un-equip their weapon. Otherwise, the AI will treat them like a ranged attacker, and play aggressively with them.
  • Don't forget to pack a bonus unit!
  • Flying units tend to be poor choices, unless equipped with Iote's Shield. This is because the AI's reckless playstyle often leaves them in the range of deadly archers.

Examples

  • Distant Counter Units: Xander, Takumi, Ryoma, Dorcas, Black Knight, Hector(LA), Nowi, Hector, Ike, Ike(VL), Young Tiki, Zelgius.
  • Sustain Tanks: Brave Ike, Ike, Ike(VL), Raven, Brave Lucina, Leif, Linus.
  • Dedicated Healers: Sakura: Hot Spring Healer, Any staff-user!
  • Other Healers: Marth: Enigmatic Blade, Marth, Lucina, Chrom, Arvis, Linde, Performing Olivia, Alm.
  • Sweepers: Ryoma: Samurai at Ease, Hinoka: Relaxed Warrior, Camilla: Steamy Secrets, Elise: Bubbling Flower, Camilla: Flower of Fantasy, Hinoka: Blue Sky Warrior, Lewyn, Bridal Sanaki, Bridal Tharja, Sanaki, Reinhardt, Olwen, Brave Lyn, Lute, Reinhardt, L'Arachel, Olwen, Delthea, Lilina, Bridal Cordelia, Nino, Nino(SF).

Threats to Autobattling Teams

  • Triangle Adept
  • Weapon Breaker Skills
  • Firesweep Weapons
  • Brave Weapons
  • Effective Weapons (Such as Armorsmashers, Horseslayers and Bows)
  • Wrath/Wo Dao/Wo Gun/Harmonic Lance users

Defeating Sakura: Hot Spring Healer

Sakura is the latest in a long line of annoying Tempest Trial bosses. She’s a staff flier, which gives her great mobility and the ability to indirectly threaten your team through her own healing. Physic also allows her to heal from a distance.

Grandscratcher and Spd Opening are powerful buffing skills who will target a different enemy each map. Even worse, she has a high base Attack and hits extremely hard with Fire Boost and Wrathful Staff. She is a well-rounded and dangerous enemy unit.

  • Grandscratcher lowers the Special cooldown of one of her allies, and Spd Opening will give one of them a hefty Speed boost. It’s important to pay attention to who on her team receives these buffs, as it can change how you’ll need to approach the map.

  • Sakura has moderate defenses but fairly high Speed, so a powerful Brave weapon user can take her down. Elincia, Cherche, Est, and Arden are some examples.

  • Fortunately, Sakura has no way to prevent effective damage from Bows, making them the most reliable method of taking her out. Bonus unit Takumi excels at this role, and is one of the best bonus units for this reason.

  • Mage tanks are again a great choice of unit. Julia, Felicia, Flora, Deirdre, Saias and Arvis are just some examples. They have enough Resistance to tank Sakura’s attacks and with Quick Riposte, can get follow-up attacks on her.

  • Raven tome users are a strong counter to Sakura. Robin(F) and Robin(M) are the two most common and powerful users of this build. Just keep in mind that they’ll need Quick Riposte to get a follow-up attack on Sakura.

User Submitted Teams

Survivable tanks with good healing
02-09
Submitted by swein32
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Use tanks to absorb damage and healer to heal tanks

Incest family go to the hot springs
01-27
Submitted by [email protected]
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This is why the springs are segregated

Form a wall
01-27
Submitted by Hydrapod
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With winter Eirika buffing Robin, and legendary Tiki's with everyone on top of a couple ward armors makes this team very tanky

Lewyn's crew
01-27
Submitted by SirTempo
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Takumi is useless but he tries

Flier Emblem (with Hone Fliers!)
01-26
Submitted by RafaSebas
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Camilla (Spring) (5* +res -hp)
Weapon: Green Egg+ (+Def)
Special: Glimmer
A: Triangle Adept 3
B: Axebreaker 3
C: Fortify Fliers
S: Attack Def 2

Ryoma (SS) (5*+3)
Weapon: Raijinto
Special: Glimmer
A: Fury 3
B: Bushido
C: Fortify Fliers
S: Iote's Shield

Camilla (HS) (5*)
Weapon: Ouch Pouch+ (+Spd)
Special: Glimmer
A: Atk Spd 2
B: Desperation 3
C: Hone Fliers
S: Atk Spd 2

Eir (5*)
Weapon: Lyfjaberg
Special: Moonbow
A: Swift Sparrow 2
B: Mystic Boost 3
C: Sparkling Boost
S: Speed 3