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Tempest Trials - Resonating Fangs

Event Overview

This special event contains a series of maps you must fight your way through from beginning to end. There are a few changes this time around, which make the trials easier. The important ones are as follows:

Changes from the Previous Event

  • Enemies will not regenerate health or respawn when retrying a map.
  • The amount of points awarded for normal and hard modes has increased.

Event Date

Start July 7, 2017 at 7:00 AM UTC
EndJully 22, 2017 at 6:59 AM UTC

Bonus Allies

If you include a bonus ally on your team, you can increase your score. If you add multiple bonus allies, only the highest bonus will apply. Bonuses do not stack.

Bonus Allies
+40%
+20%

Notable Event Rewards

A total of 36 orbs can be obtained through the event.

RewardScore
4★ Tobin6,000
Resistance +120,000
5★ Tobin30,000
Phantom Spd 140,000

Preparing for the Trials

Before you can attempt the Tempest Trials, it’s assumed that you have a decent pool of (at least two of each colour) heroes at five stars, or four stars with a high merge value. It’s also expected that you have a recommended skill build, as some of the fights will be very tough. It’s a lot easier to claim the top seal this time around, so consider that it might be faster to run a lower difficulty, and complete more runs in the same time. Losing a team will not significantly affect your point yield, so don’t stress and focus on managing your time and avoiding burnout.

Unit/Teambuilding Overview

Without further ado, let us jump into the team-building part of the guide. Instead of talking about just completed teams, I’ll be talking about the elements that make those teams successful, so that players with varying boxes can construct viable teams. Unless otherwise stated, all units from here on out are assumed to be running their recommended builds.

A team with the best chance of success will have the following: 

  • A bonus unit.
  • Source of healing.
  • Strategy for KO’ing Celica.
  • A unit to beat each colour.

Notable Unit Types

Bonus Units

The first units you’ll want to think about using are of course, the bonus units. Sharena is an excellent choice and will likely be a part of many F2P team compositions. Lukas can perform mostly on par with her, but Clair may struggle due to her risky playstyle and low defense. Of the 40% Heroes, Alm is the strongest choice, potentially bringing healing to the team. However, Boey can perform very well with a Triangle Adept/Raven tome build. Mae and Faye are hurt by their low speed stats for offensive units, but are still strong choices. If you can’t find room in your team for a bonus unit, consider starting with a throwaway team that features one.  Suffering one defeat with a bonus unit will still give you a higher score than if you never used one.

Dedicated Healers

Healers are fantastic in the Tempest Trials, and can single-handedly sustain your team throughout the duration of the run. However, running a healer can compromise your team's offenses (unless you can get Wrathful Staff). It’s recommended to take a healer for safe runs, but keep in mind that they will slow your runs down compared to more offensive teams.

Unofficial Healers

There are a few types of builds which can be used to heal teams without using a valuable team slot on a dedicated healer. The first of these is the “Falchion Medic”, a build type which requires a user of the legendary Falchion. With Renewal in B slot and Reciprocal Aid as a support skill, this build can provide healing to allies without sacrificing offensive power. Notable units who can pull this off include: Alm, a bonus unit and Masked Marth, who appeared as a free four/five star reward from the last trials. This is a great option for those with the units, but expect a lower amount of raw healing. If you have Linde, you can run a Breath of Life build. The effects from Aura (Linde’s unique tome), Breath of Life, and the Breath of Life seal stack to provide a whopping 15 health to all units around her when she attacks. Make sure to take Reciprocal Aid along with this build, to ensure that Linde herself can be sustained. If you don’t have Linde, the build can be applied to any character, but will only heal 10 HP. Remember that a dancer can potentially double this healing output!

Dancers

These are some of the most potent allies for Tempest Trials, offering both safety and speed to your run. In short, they are great for all the usual reasons, but are affected by their low combat stats, which can hold them back. Due to team limitations, if you choose to field a dancer they must be a respectable combat unit in their own right, with either a full build or something close.

Triangle Adept + Raven Tomes

This skill build is amazing for the Tempest Trials, granting a significant amount of sturdiness to a team combined with a strong attacker. These units are capable of defeating many foes in a row without losing much HP, which makes them an idea choice for the trials. Grey units are very common in this version of the trials, and a unit with this build is highly recommended. The most common users are Robin(M), Sophia, Cecilia, Boey and Spring Camilla. Robin is especially useful, as he can be used to safely KO Celica, the final boss.

Example Teams

Alm, Nino, Azura, (Free Slot)

One of the most popular teams, with proper skill inheritance, this core of three units is very strong and can clear most of the trials with ease. The strategy is to buff Nino into the stratosphere, trigger Desperation, and use Azura to sing her around to KO most foes. Nino can run Breath of Life (+ the seal) to heal the team. Alm provides some healing, the ability to KO greens and can take Swordbreaker to duel other sword-users. Azura is the Celica-slayer, and must run Red Tomebreaker to ensure a safe KO. The fourth unit is up to the user’s discretion, but it’s recommended to cover a weakness if you can’t get proper skill inheritance. If you don’t have Alm, you can run Masked Marth in his stead, and use the final slot for a bonus unit of your choice.

Sharena, Hector, Kagero, Masked Marth

Another decent team, Sharena and Hector can KO most units with Kagero cleaning up mages and grey units. Kagero is the primary unit slayer, and should be running Breath of Life to give some healing to the team. She must also run Red Tomebreaker to ensure an easy KO on Celica in the final map. This is a mostly well-rounded team, but lacks a dancer. Masked Marth is the flex unit of the team and can be replaced by Olivia or even a dedicated healer. Azama is a great choice in this regard, thanks to his high defense and natural access to Pain and Rehabilitate.

Robin(M), Olivia, Nino, (Bonus Unit)

A sturdy team built around double mages. Robin(M) and Nino are the main damage dealers, with Olivia to help them secure kills. Olivia herself takes care of the powerful green units, while Nino runs a Breath of Life build to help her team heal. Robin can run either Swordbreaker for faster runs, or Red Tomebreaker for a safer Celica KO. This team lacks a bonus unit, but nearly anyone can be run in the final slot.

Map Enemies

  • Normal
  • Hard
  • Lunatic
HP ATK SPD DEF RES
34 39 23 15 18
Weapon Ragnarok A Distant Def 3
Support B Desperation 3
Special Blazing Light C Spur Def 3
HP ATK SPD DEF RES
50 50 35 23 25
Weapon Ragnarok A Distant Def 3
Support B Desperation 3
Special Blazing Light C Spur Def 3
HP ATK SPD DEF RES
63 53 38 27 28
Weapon Ragnarok A Distant Def 3
Support B Desperation 3
Special Blazing Light C Spur Def 3

User Submitted Teams

Perfect Run w new waifus
07-14
Submitted by randante
Show Explanation

Delthea and Sonya are a good replacement for my Reinhardt and Nino. Getting flawless most of the time.

Link: https://youtu.be/Q_DeP034aJk

Renewal!Celica and Wall!Michalis
07-14
Submitted by minttea
Show Explanation

Celica and Michalis are the foundations of this team.

Michalis deals with green/blue (and the occasional red) melee units as well as archers. He kills on the counterattack most of the time as long as he's within the range of QR3. Takes very minimal damage as long as Iote's Shield is in his A slot.

Celica can sustain herself through Renewal, which also means she gets to abuse Ragnarok. Will kill any unit regardless of color that has med to low res. Distant Defence gives her additional bulk against mages (as long as they're not blue) and archers.

Sharena acts a buffer/debuffer and occasional attacker. Rally Attack helps Michalis or Celica secure guaranteed kills. Deals with high-res red units (mages and swords) since they usually have low def.

Ninian dances the team around to help them secure kills or get out of danger and will occasionally deal damage as well. She has reasonable bulk and resistance to take hits from blue and red mages. She can survive hits from Olwen and Reinhardt and is fast enough to not get doubled by Linde. Even more useful when Escape Route activates.

This team is guaranteed to get you to the final map of Hard-5. They deal as much damage as possible and the bonus backup team will finish the job. Deathless runs can happen, but not very often.

All of the heals
07-13
Submitted by Seimei
Show Explanation

Alm, S.Chrom and TA Robin all check their respective colours. Heal with reciprocal aid on All when needed. S.Chrom also has renewal 3 so he can provide a source of health if you use Alm to take from him, dance then heal someone else. Use Ninian for dancing and maybe taking a hit when needed. Win. Repeat.

Nearly Prefect Runs
07-12
Submitted by Archangelr
Show Explanation

Bridal Cordelia is the offensive hitter, most of the damage comes from her.
Kagero is the clean up hitter and remove"drag back" people out danger
Alm Medic Fighter/Healer
Azura Cheerleader (Dancer)

Defend but also Atacc
07-11
Submitted by OmegaVega
Show Explanation

Everyone can buff and debuff every stat so it makes kills easier and clarine heals almost all health with rehabilitate