GamePress

Tempest Trials - Resonating Fangs

Event Overview

This special event contains a series of maps you must fight your way through from beginning to end. There are a few changes this time around, which make the trials easier. The important ones are as follows:

Changes from the Previous Event

  • Enemies will not regenerate health or respawn when retrying a map.
  • The amount of points awarded for normal and hard modes has increased.

Event Date

Start July 7, 2017 at 7:00 AM UTC
EndJully 22, 2017 at 6:59 AM UTC

Bonus Allies

If you include a bonus ally on your team, you can increase your score. If you add multiple bonus allies, only the highest bonus will apply. Bonuses do not stack.

Bonus Allies
+40%
+20%

Notable Event Rewards

A total of 36 orbs can be obtained through the event.

RewardScore
4★ Tobin6,000
Resistance +120,000
5★ Tobin30,000
Phantom Spd 140,000

Preparing for the Trials

Before you can attempt the Tempest Trials, it’s assumed that you have a decent pool of (at least two of each colour) heroes at five stars, or four stars with a high merge value. It’s also expected that you have a recommended skill build, as some of the fights will be very tough. It’s a lot easier to claim the top seal this time around, so consider that it might be faster to run a lower difficulty, and complete more runs in the same time. Losing a team will not significantly affect your point yield, so don’t stress and focus on managing your time and avoiding burnout.

Unit/Teambuilding Overview

Without further ado, let us jump into the team-building part of the guide. Instead of talking about just completed teams, I’ll be talking about the elements that make those teams successful, so that players with varying boxes can construct viable teams. Unless otherwise stated, all units from here on out are assumed to be running their recommended builds.

A team with the best chance of success will have the following: 

  • A bonus unit.
  • Source of healing.
  • Strategy for KO’ing Celica.
  • A unit to beat each colour.

Notable Unit Types

Bonus Units

The first units you’ll want to think about using are of course, the bonus units. Sharena is an excellent choice and will likely be a part of many F2P team compositions. Lukas can perform mostly on par with her, but Clair may struggle due to her risky playstyle and low defense. Of the 40% Heroes, Alm is the strongest choice, potentially bringing healing to the team. However, Boey can perform very well with a Triangle Adept/Raven tome build. Mae and Faye are hurt by their low speed stats for offensive units, but are still strong choices. If you can’t find room in your team for a bonus unit, consider starting with a throwaway team that features one.  Suffering one defeat with a bonus unit will still give you a higher score than if you never used one.

Dedicated Healers

Healers are fantastic in the Tempest Trials, and can single-handedly sustain your team throughout the duration of the run. However, running a healer can compromise your team's offenses (unless you can get Wrathful Staff). It’s recommended to take a healer for safe runs, but keep in mind that they will slow your runs down compared to more offensive teams.

Unofficial Healers

There are a few types of builds which can be used to heal teams without using a valuable team slot on a dedicated healer. The first of these is the “Falchion Medic”, a build type which requires a user of the legendary Falchion. With Renewal in B slot and Reciprocal Aid as a support skill, this build can provide healing to allies without sacrificing offensive power. Notable units who can pull this off include: Alm, a bonus unit and Masked Marth, who appeared as a free four/five star reward from the last trials. This is a great option for those with the units, but expect a lower amount of raw healing. If you have Linde, you can run a Breath of Life build. The effects from Aura (Linde’s unique tome), Breath of Life, and the Breath of Life seal stack to provide a whopping 15 health to all units around her when she attacks. Make sure to take Reciprocal Aid along with this build, to ensure that Linde herself can be sustained. If you don’t have Linde, the build can be applied to any character, but will only heal 10 HP. Remember that a dancer can potentially double this healing output!

Dancers

These are some of the most potent allies for Tempest Trials, offering both safety and speed to your run. In short, they are great for all the usual reasons, but are affected by their low combat stats, which can hold them back. Due to team limitations, if you choose to field a dancer they must be a respectable combat unit in their own right, with either a full build or something close.

Triangle Adept + Raven Tomes

This skill build is amazing for the Tempest Trials, granting a significant amount of sturdiness to a team combined with a strong attacker. These units are capable of defeating many foes in a row without losing much HP, which makes them an idea choice for the trials. Grey units are very common in this version of the trials, and a unit with this build is highly recommended. The most common users are Robin(M), Sophia, Cecilia, Boey and Spring Camilla. Robin is especially useful, as he can be used to safely KO Celica, the final boss.

Example Teams

Alm, Nino, Azura, (Free Slot)

One of the most popular teams, with proper skill inheritance, this core of three units is very strong and can clear most of the trials with ease. The strategy is to buff Nino into the stratosphere, trigger Desperation, and use Azura to sing her around to KO most foes. Nino can run Breath of Life (+ the seal) to heal the team. Alm provides some healing, the ability to KO greens and can take Swordbreaker to duel other sword-users. Azura is the Celica-slayer, and must run Red Tomebreaker to ensure a safe KO. The fourth unit is up to the user’s discretion, but it’s recommended to cover a weakness if you can’t get proper skill inheritance. If you don’t have Alm, you can run Masked Marth in his stead, and use the final slot for a bonus unit of your choice.

Sharena, Hector, Kagero, Masked Marth

Another decent team, Sharena and Hector can KO most units with Kagero cleaning up mages and grey units. Kagero is the primary unit slayer, and should be running Breath of Life to give some healing to the team. She must also run Red Tomebreaker to ensure an easy KO on Celica in the final map. This is a mostly well-rounded team, but lacks a dancer. Masked Marth is the flex unit of the team and can be replaced by Olivia or even a dedicated healer. Azama is a great choice in this regard, thanks to his high defense and natural access to Pain and Rehabilitate.

Robin(M), Olivia, Nino, (Bonus Unit)

A sturdy team built around double mages. Robin(M) and Nino are the main damage dealers, with Olivia to help them secure kills. Olivia herself takes care of the powerful green units, while Nino runs a Breath of Life build to help her team heal. Robin can run either Swordbreaker for faster runs, or Red Tomebreaker for a safer Celica KO. This team lacks a bonus unit, but nearly anyone can be run in the final slot.

Map Enemies

  • Normal
  • Hard
  • Lunatic
HP ATK SPD DEF RES
34 39 23 15 18
Weapon Ragnarok A Distant Def 3
Support B Desperation 3
Special Blazing Light C Spur Def 3
HP ATK SPD DEF RES
50 50 35 23 25
Weapon Ragnarok A Distant Def 3
Support B Desperation 3
Special Blazing Light C Spur Def 3
HP ATK SPD DEF RES
63 53 38 27 28
Weapon Ragnarok A Distant Def 3
Support B Desperation 3
Special Blazing Light C Spur Def 3

User Submitted Teams

Pretty gud tem
07-08
Submitted by Ashen
Show Explanation

They are all pretty fragile units, but with Julia running breath of life and Linde with auras built-in passive, it'll work out.

2Dance2Sweep (Wins 9/10 of Trials on first try)
07-08
Submitted by MackerelPye
Show Explanation

This team is a suicide lead squad that focuses on blasting through all stages before reaching the final map of the Lunatic trials. This team will win against Celica's map most of the time, or, if you're against unfavorable units, can wear it down just significantly enough for your secondary team to swoop in and clean up. As the title fancily states, I use 2 dancers and 2 powerful, frail sweepers to beat the majority of trials. Mae must be one of your sweepers if you want to garner points more quickly. Bridal Cordelia is not necessary and can be replaced with any less expensive but similar and powerful sweeper (such as Nino or Lucina).

Generally, OHKO units and Dance out of dangerous situations or go for a second/third attack. Simple and very adaptable strategy.

-Mae (+Spd -Def): Blarblade | Draw Back | Iceberg | Darting Blow 3 | Desperation 3 | Savage Blow 3 | Attack +1 (Sacred Seal)

Mae is +Spe and has Darting Blow so she reaches the most speed possible for her. With Hone Speed 3 support, she is able to double Celica after Ragnorak's effect has been nullified or used up. Savage Blow softens up units within range of each other so Mae and her accompanying sweeper are more easily able to KO on the second skirmish. Savage Blow also does damage to Celica if you attack her nearby teammate, thus preventing her Ragnorak's +5 Atk / +5 Spe from taking effect. If you have a neutral Speed Mae, this set is entirely doable but she will be unable to double Celica. You can sweep Tempest Trials with just regular Blarblade if you don't feel like 5*'ing Odin.

Olivia (-HP +Spd) (or neutral): Ruby Sword | Dance | Fury 3 | Wings of Mercy 3 | Hone Attack 3 | Fortify Res (Sacred Seal)

This Olivia is an FTP 4* and you mostly only need her for Hone Attack and her ability to Dance. On some occasions, however, she can tank and soften up problematic green units like Hector w/ Ruby Sword until they're weak enough for Mae to finish them.

Ninian (+HP -Spd): Light Breath+ | Dance | Wings of Mercy 2 | Hone Speed 3 | Spur Def (Sacred Seals)

Ninian's a newcomer with subpar IVs and evidently doesn't have many skills to show. She's only really here for Dancing and Hone Speed 3, though she's great as it is and you can work with Azura or a second Olivia.

Again, your other sweeper is generally whatever but I recommend a strong physical unit like Bridal Cordelia, other Brave Bow users, Lucina, Celica, Ryoma, or Nino so they can get past Mae's problem units. Cordelia and bow users are generally good since they hit physically and don't give a flying fug about the weapon triangle.

Never loss with this team (not even once) + tips against dancers
07-08
Submitted by randante
Show Explanation

I have 3 different videos here to give the ideas and tips with Alm, Reinhardt, Azura, and B. Cordelia/Lyn. All perfect run with no 2nd team.

(1) is Lunatic Battle 7 (blind), (2) Lunatic Battle 7 (vs dancers), (3) Full Deathless 7 Lunatic Battles.

Full 7 Battles Deathless: https://youtu.be/qt873dlERl8

Vs Dancers: https://www.youtube.com/watch?v=zg_cfTTEQt8

VS Others (blind): https://www.youtube.com/watch?v=P-7O6alR6zU

Strong but fragile
07-08
Submitted by ShadowMage00
Show Explanation

This team, after many experiments, have been the most successful team. Havent had to use a second team often and when it happens it is the final map with gravely injured enemies.
Meet the team:
Soren: spd+, -res. Darting blow 3, fortify res 3, squad ace A 1 seal, rexcalibur+, reposition and finally iceberg. No b skill yet. With the speed boon and darting blow coupled with elise's swift balm skill which is 4 additional spd points( i think) means he can reach 46 spd during player phase and can double and prevent being doubled from most enemies. He is great for killing some of the low res greens, most blues and a few colorless. There have even been rare moments where he is able to kill select reds if res is low enough. However he cannot survive more than one hit from many sources.
Ike:+def,-hp, heavy blade 3, quick resposte 1(for now), no c skill yet, reposition and aether. Ike has one purpose and one purpose only which is to take care of any greens or anything that has very low defense that isnt a blue unit. Just about any mage can ruin him if they are fast enough to double and he cannot kill them on the counter attack.
Robin(M):neutral iv, triangle adept 2, swordbreaker 2, threaten res 3, reposition, bonfire. Robin wields the normal raventome build that fits his style of play. He is capable of shredding almost any sword unit in the trials without threaten res as well as being able to take on any colorless in the encounters. Mages again like ike are a weak spot for him. Though he can handle a round or two with most red mages, katarina is one he cannot deal with well unless bonfire is ready as her special always kills him. Other than her, he can take out any other red mage, even celica as long as he is on a defensive tile. It goes without saying that greens are his death sentence
Elise: live to serve 3, fortify res 2, rehabilitate, swift-winds balm. Elise is the amazing healer that has kept the team alive and has often been the sole reason a second team wasnt needed. Due to 30hp, she was always far behind everyone else

F2P Incomplete Cavalry
07-08
Submitted by FanaticMarioMan
Show Explanation

Note: Requires a second team
Extra Skills:
Reinhardt: Deathblow 2, Lancebreaker 1, Draw Back, Luna, ATK +1 (Seal)
Fredrick: Brave Axe+, Reposition Axebreaker, Fortify DEF 3, Bonfire, HP +3 (Seal)
Cain: ATK +3, Swordbreaker 1, Spur DEF 2, Luna,
Roderick: Darting Blow 3, Hone Cavalry

This is the cavalry team I'm curently working on building, and even though it's not even finished, it works amazingly welll. Reinhardt can pretty much destroy anything red, blue lances (provided lancebreaker is active) and most other blues, certain greens (most notably he does heavy damage to Bartre who pops up a lot for me), and low RES colorless. Cain is great for getting rid of pesky green mages that pop up, and Fredrick is great for annihilating blues and healers. Reposition is also great for using him to soak physical attacks due to his high defense. Keep away from mages and healers though. Roderick is an amazing suppprt unit with Hone Cavalry. He's also great for doing chip damage and repositioning enemies without fear of retaliation or outright killing extra units.

This team struggles to finish the last map, however, as my units are frequently at low-ish HP levels by the end. That's okay though since I don't have a bonus unit on this team. Simply kill as much as possible till you lose (or lose on purpose), and bring in another team with a bonus hero to finish the rest off. I have Mae who is also great at getting rid of Red units with her base kit, and Reds appear a lot on the final map.

Reliably get 676 points a round unless I get unlucky or make a stupid mistake. May not be the best team but it's gotten me 10,000+ points in one day (better than not being able to finish anything last Tempest Trial).