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Tempest Trials - Reunited at Last

Event Overview

This special event contains a series of maps you must fight your way through from beginning to end. Losing does not mean game over, as you can retry with a second team. Therefore, teams should try and prioritise for speed as well as survivability. There are a few changes this time around, which make the trials easier. The important ones are as follows:

  • Focus units gain significant stat boosts (HP+10, +4 other stats).
  • Focus units gain double EXP and SP.
  • Your first two runs per day earn triple points.
  • There is a new easier difficulty and normal difficulty Trials cost 15 stamina

Bonus Allies

If you include a bonus ally on your team, you can increase your score. If you add multiple bonus allies, only the highest bonus will apply. Bonuses do not stack. Bonus Allies gain stat boosts equal to +10 HP, and +4 to all other stats.

Bonus Allies
+40%
+20%

Preparing for the Trials

Before you can attempt the Tempest Trials, it’s assumed that you have a decent pool (at least two of each colour) heroes at five stars, or four stars with a high merge value. It’s also expected that you have a recommended skill build, as some of the fights will be very tough. It’s a lot easier to claim rewards this time around, so although the highest difficulty gives the most points, it is possible to claim the important ones on lower difficulties. Losing a team will not significantly affect your point yield, so don’t stress about losing time. With the triple points bonus at the start of the day, it is very easy to obtain the top seal without excessive grinding.

Notable Rewards

4★ Clive (6000 Score)

  • Clive is a blue cavalry unit with great HP and defense, and decent attack. He is comparable to Berkut but has slightly better speed. He comes with the previously-exclusive skill Hit and Run, making him a valuable reward for the trials.

Breath of Life 1 seal (12,000 Score)

  • This reward was offered during the first Tempest Trial, but is back. It's a great pickup for units looking for minor healing to offset penalties from skills such as Fury. For those who already obtained this reward during the first trial, it will be converted to 300 feathers instead.

Atk Ploy 1 seal (20,000 Score)

  • A seal that can lower the attack of foes, depending on the unit's position and resistance. A very valuable pickup, as it allows units to instead run more powerful buff skills without sacrificing Slot C for threaten. Useful for nearly all types of units.

5★ Clive (30,000 Score)

  • A second copy of Clive, coming at five stars. A free 5★ unit is nothing to be sneezed at, and he remains the best F2P choice for a bonus unit.

Hardy Bearing 1 seal (40,000 Score)

  • The Hardy Bearing seal nullifies the effects of skills that change attack priority (provided the unit is at max HP). This is a great way to counter users of Desperation and Vantage, two popular B skills that are difficult to deal with. Highly recommended to pick this up.

Units/Teambuilding

Without further ado, let us jump into the team-building part of the guide. Instead of talking about just completed teams, I’ll be talking about the elements that make those teams successful, so that players with varying boxes can construct viable teams. Unless otherwise stated, all units from here on out are assumed to be running their recommended builds. A team with the best chance of success will have the following: 

  • As many bonus units as possible!
  • Source of healing.
  • Strategy for Sonya.
  • A unit to beat each colour.

Bonus Units

The first units you’ll want to think about using are of course, the bonus units. With their huge stat bonuses (+10 HP, +4 to all other stats) They will punch far above their normal weight. The F2P options this time around are Berkut and Clive. Both are powerful even at four stars, providing powerful blue options for the team. Celica, Delthea and Sonya are all powerful units, Celica in particular being notable for her Ragnarok tome and type advantage against the final boss. Alm can provide valuable healing, but Gray has a better statline and provides a larger bonus. If you can’t find room in your team for a bonus unit, consider starting with a throwaway team that features one.  Suffering one defeat with a bonus unit will still give you a higher score than if you never used one.

Official Healers

Healers are fantastic in the Tempest Trials, and can single-handedly sustain your team throughout the duration of the run. However, running a healer can compromise your team (unless you can get Wrathful Staff). It’s highly recommended to take a healer for safe runs, but keep in mind that they will slow your runs down compared to more offensive teams. Genny is the best choice due to her utility as a bonus unit and stat boosts.

Unofficial Healers

There are a few types of builds which can be used to heal teams without using a valuable team slot on a dedicated healer. The first of these is the “Falchion Medic”, a build type which requires a user of the legendary Falchion. With Renewal in B slot and Reciprocal Aid as a support skill, this build can provide healing to allies without sacrificing offensive power. Notable units who can pull this off include: Alm, a bonus unit and Masked Marth, who appeared as a free four/five star reward from the first trials. This is a great option for those with the units, but expect a lower amount of raw healing. If you have Linde, you can run a Breath of Life build. The effects from Aura (Linde’s unique tome), Breath of Life, and the Breath of Life seal stack to provide a whopping 15 health to all units around her when she attacks. Make sure to take Reciprocal Aid along with this build, to ensure that Linde herself can be sustained. If you don’t have Linde, the build can be applied to any character, but will only heal 10 HP. Remember that a dancer can potentially double this healing output!

Dancers

These are some of the most potent allies for Tempest Trials, offering both safety and speed to your run. In short, they are great for all the usual reasons, but are affected by their low combat stats, which can hold them back. Due to team limitations, if you choose to field a dancer they must be a respectable combat unit in their own right, with either a full build or something close.

Triangle Adept + Raven Tomes

This skill build is amazing for the Tempest Trials, granting a significant amount of sturdiness to a team combined with a strong attacker. These units are capable of defeating many foes in a row without losing much HP, which makes them an idea choice for the trials. At least one unit with this build is highly recommended. The most common users are Robin(M), Sophia, Cecilia, Boey and Spring Camilla. Sophia is especially useful, as she can be used to safely KO Sonya, the final boss.

Example Teams

Celica, Delthea, Sonia, (Dancer)

The triple mage core is one of the most potent teams available for the trials. Celica and Delthea have extreme statlines after their stat boosts, and are capable of carrying the trials entirely on their own. Sonia provides a third mage, but can be replaced with Julia or Nino if necessary. The final team slot is best used on a dancer: Azura, Olivia or Ninian. Breath of Life should be the C skill on at least 2/3 mages, to provide heals for the team.

Clive, Xander, Cecilia, Genny

As a surprise to no-one, Cavalry teams are as powerful as ever during the trials and can be built very cheaply and entirely F2P. Clive is the bonus unit of choice thanks to his superior speed compared to Berkut. However, Berkut can be used before Clive is obtained. Xander is recommended due to his Distant Counter weapon, but Eldigan or Eliwood can be used instead. Cecilia provides the team with a raven tome and a valuable resistance tank. Genny is the healer of choice, but can be replaced with any other healer (mounted healers are preferred), or Falchion medic. Running Breath of Life on the fourth slot is a solid option if they aren’t cavalry.

Clive, Hector, Kagero, Masked Marth

Another decent team, Clive and Hector can KO most units with Kagero cleaning up mages and grey units. Kagero is the primary unit slayer, and should be running Breath of Life to give some healing to the team. She can run Green Tomebreaker to combat Sonya in the final round. This is a mostly balanced team, but lacks a dancer. Masked Marth is the flex unit of the team and can be replaced by Olivia or even a dedicated healer. Azama is a great choice in this regard, thanks to his high defense and natural access to Pain and Rehabilitate. Mounted healers are also exceptional choices, to provide even more buffs to Clive.

Stage Map

Stage Map

Lunatic Enemy Units

HP ATK SPD DEF RES
58 54 38 20 38
Weapon Dark Excalibur A Mirror Strike 2
Support B Vantage 3
Special Moonbow C Res Ploy 3

Hard Enemy Units

HP ATK SPD DEF RES
44 36 32 17 33
Weapon Dark Excalibur A Mirror Strike 2
Support B Vantage 2
Special Moonbow C Res Ploy 3

Normal Enemy Units

HP ATK SPD DEF RES
32 32 23 12 23
Weapon Rexcalibur A Warding Blow 1
Support B
Special New Moon C Res Ploy 2

User Submitted Teams

magic is... everything
08-12
Submitted by trickstars
Show Explanation

reinhardt is.. well, reinhardt, just make him stay away from green mages and titania (and arthur on lunatic maps), you are ready to go, his usual build is fine

sonya should bear green tomebreaker to check both the threats for reinhardt AND to kill the sonya on last map

tharja is there for cleaning up, with the desperation build and enough speed buffs she will do the job brilliantly

ike will fight for his friend, give him reposition and you will see how he handles things, other than that he can serve either for baiting (and killing) the colorless units or as a second opt of cleaning up

Double Dancer Bridelia+Delthea.
08-12
Submitted by falchionwithin
Show Explanation

Summary
This team is good for a lot of tempest trials. Bonus unit (in this case, Delthea) is replaceable with other bonus units for future tempest trials. This team is guaranteed 705 points unless something unfortunate happens. Have a good backup team just in case.Olivia and Ninian are real MVPs for buffing their girlfriends. Bridal Cordelia is the best attacker ever, and Delthea's just there for bonuses but she's fantastic too.

Delthea

Draw back, Desperation, and Drive atk 2 are necessary to make life easy.

Dark Aura boosts Olivia's and Ninian's damage output but not for Bridelia's. Instead her Drive Atk does. Running Desperation 3 is also good due to buffed stats inside tempest - neutral speed reaches up to 38 speed. Having the new Atk Ploy 1 seal with her boosted 38 res (at neutral) is also great. She is also a killer machine that can take out units if Bridelia can't, mainly including those high defense units (like Lukas, M!Robin, Boey, and such).

Bridal Cordelia

Typical Brave Bow+ LnD3 Desperation 3 Luna set.

Ultimate quad-killer machine. Main attacker. Literally beats every unit except Henry (at later stages), Merric, M!Robin, Boey (at later stages), and armours (she can sometimes kill Hector, but Olivia does the job.)
Basically has a harder time vsing high-defense units that can retaliate. She can pick off units such as Ryoma, Matthew, and Leon if she has Luna activated.
Running Breath of Life 3 and Breath of Life 1 seal also lets her do the healer's job. She is basically an attacker and healer at the same time. She can also be support with rally atk/spd, or drawback. She basically does everything and is the core of this team.
Without a +ATK IV'd Bridelia, you will need Delthea's Drive Atk 2 to one round Sonya. If you have Luna activated it shouldn't be a problem.

Ninian

Running Quickened Pulse + Miracle is a very interesting option. Having Miracle can activate her Escape Route 3 pretty easily. Hone atk 3 helps Bridelia and Delthea kill, and so can Hone spd 3. +SPD IV is necessary (for an easy time), and Escape Route 3/Wings of Mercy 3 is necessary. Escape Route 3 pairs well with Miracle as she doesn't attack.

Her main job is teleporting everywhere to help Bridelia and Delthea kill everything. Once her Miracle is activated she can easily activate her Escape Route 3 by tanking any hit, regardless of colour. As she is also quite bulky she is able to reduce her HP past 50% due to her high speed (not getting doubled often). With a Wings of Mercy 3 build, she does not need to engage in battle.

Olivia

Olivia's best use is dancing of course, but second goes to killing Hector. Delthea can take out Hector but only with desperation activated, so having a designated Hector killer is good. Wings of Mercy is necessary to make this team great. As she does not need to fight anyone but greens, she makes an excellent support. Running Hone atk 3 is also good, but it can clash with Ninian's - Having one with hone spd and the other with hone atk is good. I run both as Hone atk 3 to get an attack boost no matter which dancer Bridelia/Delthea stands next to.

No Cavalry Here!
08-12
Submitted by Axel_The_Mage
Show Explanation

Gray has Wind Boost, Desperation, and Bonfire to deal massive damage to Sonya and any cavalry unit.
Celica with Renewal, Distant Def and Spur def to help allies. With Drag Back and Azura at her side, she can pull allies away from danger.
Boey is the healer, with Renewal, Breath of Life, and Ardent Sacrifice.

Mage Central
08-12
Submitted by Blargmarffins
Show Explanation

The idea behind this team comp is that each mage takes down their respective color with triangle adept/weapon breaker skills, and have a healer heal up any damage from fury or damage taken in battle with heavenly light.

Celica is your main bonus unit and with the bonus stats as well as Ragnarok's effect, you should be able to kill practically anything regardless of its color. She's your main ultimate weapon and should be protected at all costs as she is also your Sonya slayer in the final map.

Robin is running Triangle Adept Blarraven+ with swordbreaker. Pretty standard but very effective. He'll take next to no damage from any kind of bow user and can usually ORKO swords on player phase as well as bait bow users. Magical colorless damage is ignored because wrathful staff is rare and Robin can usually survive anyway and get the kill.

Soren will take out any blue units, especially speedy flier lances with lancebreaker. Triangle adept isn't necessary but having a green is good as Robin's raw attack isn't great and he has trouble killing non triangle-adept units.

Lucius is really replaceable with any healer. Give them rehabilitate and heavenly light to keep all the weapon breaker skills and ragnarok at their threshold and you're good to go. Slap on live to serve if you want so the healer doesn't die. I'm just using Lucius cuz I got a 5 star of him a long time ago.

Everyone but the healer also has draw back/reposition so that you can move everyone safely since there's no slot for a dancer since you need a healer for this.

Three Mages- Perfect Score on Lunatic
08-12
Submitted by DeLunatic
Show Explanation

Celica +3
+Spd/-Atk
Ragnarock
A: LnD 3
B: Desperation
C: Breath of Life 3
S: Breath of Life
Special: Moonbow
Assist: Reciprocal Aid

Delthea +4
+Res/-Def
Dark Aura
A:LnD 2
B:Desperation
C:Drive atk 2
S: spd +1
Special:Draconic Aura
Assist: Ardent Sacrifice

Sonya +3
+Res/-HP
Dark Excalibur
A:Mirror Strike 2
B:G Tomebreaker 3
C:Res Ploy 3
S: atk +1
Special: Moonbow
Assist: Reposition

Azura +1
+hp/-def
A: triangle adept 3
B: vantage 3
C: hone atk 3
S: fortify res 1
Special: moonbow
Assist: sing

Whenever celica drops from full HP, use ardent sacrifice from delthea to heal her up. When celica attacks again, she heals back delthea. Azura is used for either attacking twice or healing twice. All three mages are capable of getting kills due to being bonus units, especially between azura and delthea's buffs.