This special event contains a series of maps you must fight your way through from beginning to end. Losing does not mean game over, as you can retry with multiple teams. At the end of each round, points are awarded based on clear speed, survivability and bonus units. Your total points are tallied and used to unlock various rewards, many of which are exclusive to the Tempest Trials. Additionally, there is a player ranking with large feather rewards given to those with the highest scores.
Basic information about the Tempest Trials+ are as follows.
Using a Bonus ally on your team will increase your score by 40%.
Bonus allies gain double EXP and SP, and stat boosts (HP+10, +4 other stats).
Your first two runs per day earn triple the amount of points, and grant stat boosts to all of your units (as if they were bonus allies).
Event Duration is 10 days.
Rewards are given for scores up to 50,000.
4★ Marth: Enigmatic Blade
This version of Marth is often dubbed "Masked Marth" and is statistically identical to Lucina: Future Witness. She is one of the best free units available, and although she's useless as Skill Inheritance, is an exceptional fighter when given the chance.
At max level, this seal boosts a unit's HP by four, and their Resistance by two. This stat boost is great for magical tanks such as Julia, Canas, Lute and Deirdre. However, they generally prefer skills such as Quick Riposte to better retaliate against foes and fix their low Speed.
Spd Ploy Seal
Ploy skills allow a unit to debuff all foes in cardinal directions, provided they have more Resistance than the enemy. Spd Ploy is often used as a poor man's Chill Spd, as it is more difficult to procure and carries an additional requirement.
5★ Marth: Enigmatic Blade
A five-star version of Marth: Enigmatic Blade. In this form, she has her signature Falchion and is ready to slay dragons and axe-users off the bat. It's highly recommended to use her on your Tempest Trials team due to her status as a bonus unit.
Flashing Blade Seal
The "Speed" variant of Heavy Blade allows units to charge their Specials faster provided they have more Speed than the enemy. Flashing Blade only works when your unit attacks, but can activate on either combat phase. It's a great seal for fast units who want to initiate and charge longer Specials.
All Sacred Seals come at level one, but can be upgraded to their higher-leveled versions in the Weapon Refinery.
For those looking to maximise their score and stamina efficiency, care should go into choosing a Tempest Trials team. Instead of talking about just completed teams, I’ll be talking about the elements that make those teams successful, so that players with different units can construct viable teams. Unless otherwise stated, all units from here on out are assumed to be running their recommended builds. A team with the best chance of success will have the following:
- As many bonus units as possible, as they receive huge stat boosts.
- Source(s) of healing, such as healing specials or a staff-user.
- Strategy for the final map and boss.
- Weapon Triangle coverage, as the actual units within each map can vary significantly.
The first two runs each day grant all units a stat boost as if they were bonus units. This simplifies team-building for those looking to complete just those runs and nothing else.
The first units you’ll want to think about using are of course, the bonus units. With their huge stat bonuses (+10 HP, +4 to all other stats) they will punch far above their normal weight. Always endeavor to have at least one bonus unit on your team, as they increase your score by 40%. Bonus units do not stack: 40% total will be awarded no matter how many bonus units are on the team.
The first two runs each day grant all units a stat boost as if they were bonus units. This makes team-building much simpler for those runs, as players can use nearly any unit they want.
- Tiki: Beachside Scion: The newly released Tiki is a monster unit, with her incredible stats and Summer's Breath allowing her to charge specials quickly. Be sure to give her an Iote's Shield if running her with Distant Counter. Run her in a Flier team for the best effects.
- Linde: Summer Rays: With arguably the best offensive statline for a Cavalry unit, Linde can function well as an attacker. However, she can have a hard time on some maps, especially the final map due to her mounted movement.
- Takumi: Prince at Play: Being both a Flier and a Ranged unit allow Takumi to attack with impunity around the field. He makes a great partner to Tiki: Beachside Scion, and should be run with other Fliers to share buffs.
- Camilla: Tropical Beauty: Another Flier, Camilla makes the perfect addition to a team with Takumi and Tiki. With a Blade tome and Flier buffs, she can tear through teams thanks to her 33/36 offensive stats.
- Tana: Noble and Nimble: She can be seen as the red counterpart to Camilla, sharing her 33/36 stats and ranged flier capability. Tana shares a color with Tiki, but is still a fantastic unit for a Flier Team.
- Corrin: Novice Vacationer: Corrin's another blue tome flier, but packs a slightly powered down offensive statline compared to Camilla. Nonetheless, she can be used to powerful effect in a Flier team, with a Blade tome and access to Flier buffs.
- Gaius: Thief Exposed: Gaius is the weakest bonus unit this time around, being both grounded with a poor base 30 Attack. He can shine with a Firesweep or Brave Bow but even with bonus stats will fall short of the standard set by other units.
- Marth: Enigmatic Blade: The only bonus unit available freely, Masked Marth is a beast with a fantastic statline and access to the Falchion. Her self-healing and refine options make her one of the best sword-units in the game, so don't be afraid to give her some basic skill inheritance and let her loose.
Staff-users are highly recommended for all kinds of teams due to their amazing healing potential. They are by far the most reliable and powerful healers available, and can also provide strong chip damage to neutralize strong threats.
There are a few types of builds which can be used to heal teams without using a dedicated healer. The first of these is the “Renewal Medic”, a build type which relies on healing from Renewal and the legendary weapon Falchion. Reciprocal Aid is a must-have skill to ensure clean transferral of health to allies. Forging Falchion increases the healing from this type of build. Marth: Enigmatic Blade is a bonus unit with access to the Falchion.
Lastly, there is the "sustain tank" build. With a cooldown -1 weapon such as a Slaying Axe combined with Steady Breath, Quick Riposte and Aether, a unit can charge and fire off their special every round of combat keeping their health topped up over a long time. Tiki: Beachside Scion and Marth: Enigmatic Blade can pull off this kind of build if given a healing Special.
These are some of the most potent allies for Tempest Trials, offering both safety and speed to your run. In short, they are great for all the usual reasons, but are affected by their low combat stats, which can hold them back. Due to team limitations, if you choose to field a dancer they must be a respectable combat unit in their own right, with either a full build or something close.
One of the fastest ways to clear the Tempest Trials is with a powerful ranged attacker wielding a Brave bow or Blade tome. Combined with a buffer or dancer, they can destroy most units in the trials with ease once they are under the Desperation threshold. With so many Fliers as bonus units, it makes great sense to field a team of them. Summer variants of Camilla, Corrin(F), Tana, Linde and Takumi can all serve as powerful sweepers.
For those looking to save time, the autobattle feature lets you quickly gain Tempest Trial points with minimal effort. When creating an autobattle team, there are a few considerations:
- Hard (5 Battles) is the most suitable difficulty for most players, assuming you can field a full team of five star characters. With enough bonus units or merges, it may be possible to do the lower infernal difficulty.
- Team building considerations are mostly the same for manual teams. The AI tends to play recklessly, making tanky units with well-rounded statlines and Distant Counter fare the best.
- A dedicated healer is nearly always better unless you have multiple units with Aether or other healing. If you choose a dedicated healer, don’t forget to un-equip their weapon. Otherwise, the AI will treat them like a ranged attacker, and play aggressively with them.
- Don't forget to pack a bonus unit!
- Flying units tend to be poor choices, unless equipped with Iote's Shield. This is because the AI's reckless playstyle often leaves them in the range of deadly archers.
- Distant Counter Units: Tiki: Beachside Scion, Hector(LA), Nowi, Dorcas, Hector, Ike, Ike(VL), Ryoma, Black Knight, Young Tiki, Zelgius.
- Sustain Tanks: Marth: Enigmatic Blade, Brave Ike, Ike, Ike(VL), Raven, Brave Lucina, Leif, Linus.
- Dedicated Healers: Any staff-user!
- Other Healers: Marth: Enigmatic Blade, Marth, Lucina, Chrom, Arvis, Linde, Performing Olivia, Alm
- Sweepers: Summer Corrin(F), Summer Takumi, Summer Camilla, Summer Tana, Summer Linde, Bridal Sanaki, Bridal Tharja, Sanaki, Reinhardt, Olwen, Brave Lyn, Lute, Reinhardt, L'Arachel, Olwen, Delthea, Lilina, Bridal Cordelia, Nino, Nino(SF).
Threats to Autobattling Teams
- Triangle Adept
- Weapon Breaker Skills
- Firesweep Weapons
- Brave Weapons
- Effective Weapons (Such as Armorsmashers, Horseslayers and Bows)
- Wrath/Wo Dao
Defeating Tiki: Summering Scion
The boss of the Tempest Trials is Tiki: Summering Scion, also known as Adult Summer Tiki. She isn't as much of a pain as previous bosses, and lacks Distant Counter and a powerful Special. Tiki's high Attack and Defense make her a threat to most close-range fighters, and with Distant Def it's better to let her come to you when using melee units.
- Bonus units Marth: Enigmatic Blade and Tiki: Beachside Scion are the best choices for KO'ing Tiki. With some defensive buffs or in Marth's case, an adjacent ally, they have the stats to tank her hits and KO in return.
- Summer Tana can roast Tiki thanks to her powerful stats and weapon triangle advantage. Other red mages such as Lilina, Sanaki, Katarina and Winter Tharja have the power to hit hard on Tiki's lower Resistance.
- Swift Swordsmen such as Karla, Ayra, Fir, Karel, Soleil and Hana can double Tiki with a Quick Riposte seal and KO her with their signature Wrath/Moonbow builds.
User Submitted Teams
This team is good for getting doubles and quickly finishing off the enemy. Although Fallen Robin may not have the best Spd, Vengeful fighter helps makes up for what he lacks in single hit kill capabilities. Fjorm's Ice Mirror also help with magic and projectiles, allowing her to dish out damage to enemy mage, and bow units.
Ranged Brave Horse Magic and Physical Damage on top of having a masked medic
This is a 75% Dragon Emblem team. To ensure that there's a source of healing, the other 25% is reserved for a healer.
The main star is Summer Tiki (+res -spd), who is the bonus unit of choice. Update: now that I got QR2, this frees up a seal slot for whatever; gave her Guidance. C skill is Atk Smoke, and special is changed to Ignis. She started with no support skills, but now has Swap, and the other skills are unchanged.
Assisting her is Myrrh (neutral), who carries DC, and thus has the Iote Shield as her seal. She runs QR in her B slot, and keeps her other skills, so she can buff her dragon allies.
Third is Kana (GHB, thus neutral), who kept his base kit, but with BrashDesp, Draw Back, and a +res refine added on to it. He and Tiki are support partners.
The odd one out is Serra (+atk -def), who is a 4*+4 with 5* skills given from a merge. She has her native Absorb+ given a Wrathful refinement, so I'm not afraid to allow her to fight magic users. She even possesses Wings of Mercy to reach her injured allies, a base Atk boost in the A slot for more potency, the special Heavenly Light, and a Breath of Life seal.