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Halloween Robin (F)

Analysis by Naz
Halloween Robin (F) - Fall Vessel

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
172
HP 40
ATK 40
SPD 17
DEF 37
RES 38

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 9 3 10 7
Middle 18 10 4 11 8
High 19 11 5 12 9

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 37 13 34 35
Middle 40 40 17 37 38
High 43 44 20 40 42

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Tsun for treats (Enemy Phase)

Build by Naz
Recommended
Moonless Breath A Dragonscale
Reposition B Dragon's Ire 3
Glimmer
Alternate: Noontime
C Atk/Res Rein 3
Alternate: Atk Smoke 3
IVs

Preferred IV: +ATK or +DEF or +RES

SAtk/Def Solo 3
Alternate: Mirror Stance 2

Show Explanation/Analysis

Weapon: Moonless Breath

  • In addition to Distant Counter, Moonless Breath covers Robin’s sustainability options when dealing damage with a Special and near an ally.

Assist: Reposition

Special:Moonbow / Glimmer / Noontime

  • Any of the aforementioned 2 cooldown Specials pair best with Robin’s weapon and A skill for the most efficient rate of healing. Noontime allows for some additional healing while the others give Robin a burst damage option (which can be useful in preventing Robin from getting doubled by one-shotting her opponent more reliably).

Passive A: Dragonscale

  • Completes the kit by having Robin’s Special ready on every counterattack as well as neutralizing flier effective damage and granting additional stats. 

Passive B: Dragon’s Ire 

  • Not only does it allow for Robin to make a guaranteed follow-up attack with a greater HP threshold than Quick Riposte, it also neutralizes any effect that would prevent it such as the foe's Impact skills.

Passive C: Smoke Skills / Rein Skills / Flexible

  • Smoke skills such as Pulse Smoke are very effective when taking on multiple opponents. Pulse Smoke is particularly effective in reducing the damage of opponents around the target after combat by slowing down the activation of their Special.
  • Rein skills are almost universally good, as the “debuffing foes within two spaces” is essentially free stats for Robin and any nearby allies.
  • The C skill can otherwise be replaced as needed to suit the team. 

Sacred Seal: Solo Skills / Stance Skills 

  • Any form of Solo or Stance skill that boosts Robin’s key stats (such as Atk/Def Solo or Mirror Stance) makes for an effective Sacred Seal option.

Strengths

Moonless Breath

Hey remember Expiration? Yeah while you wait for that to get a refine, here’s a better version that not only has Distant Counter, but also grants 30% of maximum HP healing when dealing damage with a Special. 

Dragon Scale

As if Moonless Breath wasn’t enough to make a joke out of Legendary Robin, here’s a much better version of Dragonskin (which can’t get a refine). This time, in addition to neutralizing flier effective damage, it inflicts Atk/Res -6 on foe and grants Special cooldown acceleration per foe’s attack during combat. 

Fantastic Attack

Robin’s high end base Attack of 40 allows for her to naturally deal significant damage. 

Stellar Bulk

With 37 Defense and 38 Resistance at base, Robin will perform well in taking physical and magical hits alike. 

Flying

Gets the benefits of being a flier such as superior mobility without any of the obvious faults such as flier effective damage.

Weaknesses

Terrible Speed

Getting doubled by most opponents isn’t exactly ideal, especially when there is no Guard effect anywhere in your kit to prevent opponents from easily activating their Specials. 

Dragon

We live in Edelgard’s ideal world where dragons cannot roam free, mainly due to the abundance of dragon effective weapons in competitive modes.

Weapon Skills

Weapons SP Rng. Mt.
Fire Breath
Learns by default at 1 ★
Unlocks at 1 ★
Only inheritable by Dragon units.
50 1 6
Fire Breath+
Learns by default at 3 ★
Unlocks at 2 ★
Only inheritable by Dragon units.
100 1 8
Flametongue
Learns by default at 4 ★
Unlocks at 3 ★
Only inheritable by Dragon units.
200 1 11
Moonless Breath

Unit can counterattack regardless of foe's range.

If unit is within 2 spaces of an ally and deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.)

If foe's Range = 2, calculates damage unit the lower of foe's Def or Res.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Daylight

Restores HP = 30% of damage dealt.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
Noontime

Restores HP = 30% of damage dealt.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Dragonscale

Neutralizes "effective against flying" bonuses. If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Res-6 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe’s attack deals 0 damage.)

Non-Inheritable skill.
Unlocks at 5 ★
300
A
Dragon's Ire 1

If unit's HP = 100% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.

Only inheritable by Dragon units.
Unlocks at 3 ★
60
B
Dragon's Ire 2

If unit's HP ≥ 75% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.

Only inheritable by Dragon units.
Unlocks at 4 ★
120
B
Dragon's Ire 3

If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.

Only inheritable by Dragon units.
Unlocks at 5 ★
240
B
Spur Atk 1

Grants Atk+2 to adjacent allies during combat.

Inheritable by all units.
Unlocks at 1 ★
50
C
Spur Atk 2

Grants Atk+3 to adjacent allies during combat.

Inheritable by all units.
Unlocks at 2 ★
100
C
Goad Dragons

Grants Atk/Spd+4 to dragon allies within 2 spaces during combat.

Only inheritable by Dragon units.
Unlocks at 4 ★
200
C

Other Info

Origin
Fire Emblem: Awakening

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