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New Year Peony

Analysis by Chibi_Chu
New Year Peony - Álfar Dream Duo

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
151
HP 38
ATK 34
SPD 40
DEF 16
RES 23

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 5 9 2 3
Middle 16 6 10 3 4
High 17 7 11 4 5

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 37 31 37 12 20
Middle 40 34 40 16 23
High 43 37 44 19 27

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

New Year’s Twilight (Support)

Build by Chibi_Chu
Recommended
Bond of the Álfar
Alternate: Weaponless
A Fury (3 or 4)
Alternate: Life and Death (3 or 4)
Gentle Dream B Aerobatics 3
Alternate: Wings of Mercy 3
Moonbow C Ground Orders 3
Alternate: Distant Guard 3
IVs

+ATK or +SPD / -HP or -DEF or -RES

SGuidance 3
Alternate: Aerobatics 3

Show Explanation/Analysis

Weapon: Bond of the Álfar / Weaponless

Assist: Gentle Dream

Special: Moonbow

Passive A: Fury (3 or 4) / Life and Death (3 or 4)

Passive B: Aerobatics / Wings of Mercy

Passive C: Ground Orders / Distant Guard / Guidance

Sacred Seal: Guidance / Aerobatics

  • Peony and Triandra excel in a supportive role thanks to their personal skills, Flier status, and Duo skill.
    • Bond of the Álfar helps allies within cardinal directions secure KOs through its +6 Attack buff during combat. However, for Aether Raids Defense, it may be best for the Álfar duo to be weaponless; the AI will attack with refreshers if they deal at least 5 damage, and with Peony and Triandra’s 34 Attack and Bond of the Álfar’s 14 Might, this is a very realistic situation. A large part of what makes the duo stellar is Gentle Dream, so sacrificing Bond of the Álfar in exchange for guaranteeing that they refresh is a viable choice.
    • Gentle Dream’ grants +3 to all stats and the “unit can move adjacent to an ally within 2 spaces” status to the refreshed ally and allies within cardinal directions of the Álfar duo or the refreshed ally, allowing for immense flexibility/mobility and helping to secure KOs and survivability.
    • Peony and Triandra have a myriad of mobility options to choose from thanks to their status as a Flier.
    • Finally, their Duo skill allows them to refresh 2 allies in 1 turn and grant Gentle Dream’s buffs to more allies, further increasing the team’s flexibility.
  • For a purely supportive set, the Álfar duo’s Special and A slot are not as important. Moonbow is chosen for their Special because of its high availability and low cooldown, while Fury is chosen for their A slot to grant them extra offenses and defenses in a pinch. Alternatively, they can go all in on their offenses via Life and Death to soak Chill Atk, Chill Spd, and the Bright Shrine for their allies.
  • Aerobatics allows the duo to warp adjacent to a non-Flier ally within 2 spaces, making it an excellent choice for their own mobility and for having a deceptively large range. Guidance fulfills a similar role, but for their allies rather than for themselves, allowing non-Flier allies within 2 spaces to warp a space adjacent to the Álfar duo.
  • While Gentle Dream already grants a Ground Orders-esque buff, Ground Orders in the Álfar duo’s C slot allows them to grant this movement buff before they refresh, which is very helpful for range extension in Aether Raids Defense. Due to sniping with ranged units being a common Aether Raids Offense strategy, Distant Guard can be used to help ensure that will not occur, granting +4 Def/Res to allies within 2 spaces during combat if they are initiated against by a ranged unit.

Dream and nightmare as one! (Hybrid / General Offense)

Build by Chibi_Chu
Bond of the Álfar
Alternate: Gronnblade+
A Atk/Spd Push 4
Alternate: Swift Sparrow (2 or 3)
Gentle Dream
Alternate: Positional Assist
B Wings of Mercy 3
Alternate: Desperation 3
Glimmer C Spd/Res Rein 3
Alternate: Joint Drive Atk
IVs

+ATK or +SPD / -HP or -DEF or -RES

SHeavy Blade 3
Alternate: Swift Sparrow 2

Show Explanation/Analysis

Weapon: Bond of the Álfar / Gronnblade+ 

Assist: Gentle Dream / Positional Assist

Special: Glimmer

Passive A: Atk/Spd Push 4 / Swift Sparrow (2 or 3) / Fury (3 or 4) 

Passive B: Wings of Mercy / Desperation / Aerobatics

Passive C: Spd/Res Rein / Joint Drive Atk

Sacred Seal: Heavy Blade / Swift Sparrow / Atk/Spd Solo

  • Although the Álfar duo already performs incredibly well as a pure support unit, they can also fulfill a hybrid or even general offense set. 
  • Hybrid:
    • Bond of the Álfar, Gentle Dream, and their Duo skill help Peony and Triandra fulfill the supportive part of a hybrid set. Bond of the Álfar’s +6 Attack to allies in cardinal directions during combat helps significantly with ensuring KOs, Gentle Dream’s movement and stat buffs allow for flexible and creative positioning/retreating, and their Duo skill provides an extra security blanket through practically being a second Gentle Dream, just exclusive to the adjacent ally with the highest HP. Wings of Mercy is a strong B slot option, allowing the duo to warp to allies with ≤ 50% HP and refresh them to escape potentially troublesome situations.
    • For the offensive part of a hybrid set, Atk/Spd Push 4 and Spd/Res Rein are great options, effectively granting the duo +11 Atk/Spd if their HP is ≥ 25%. Swift Sparrow is a strong alternative, with its Atk/Spd increases only being dependent on the duo initiating, which should occur often since Enemy Phasing with them is very undesirable due to their low defenses. If using Desperation instead of Wings of Mercy to allow the duo to perform their follow-up attack before the enemy can counterattack if their HP is ≤ 75%, Atk/Spd Push 4 and Fury work especially well because of their recoil damage. The combination of Desperation and Heavy Blade allows the duo to activate a 2-cooldown Special such as Glimmer before the enemy can counterattack if their HP is ≤ 75% and no Guard effect is active.
  • Offensive:
    • As with the hybrid set, Atk/Spd Push 4 and Spd/Res Rein are excellent starting points since they effectively grant +11 Atk/Spd.
    • Gronnblade grants the duo an Attack bonus equal to the sum of their visible buffs, making it their best weapon as long as they can receive visible buffs. Glimmer is an especially strong Special since its 50% bonus damage scales based on Gronnblade’s Attack bonus. Since offensive sets commonly focus on sweeping through the enemy team on Player Phase, replacing Gentle Dream with a Positional Assist so they can receive refreshes is a viable choice.
    • Because of Gronnblade’s +1 Special cooldown, the duo can no longer activate their Special on their follow-up attack using the bread and butter combination of Glimmer + Desperation + Heavy Blade, so Heavy Blade can be replaced with Swift Sparrow or Atk/Spd Solo to further boost their offenses.

Strengths

Strong offenses

With the help of Triandra, Peony’s offenses are actually quite strong. 34 Attack is more than serviceable for dishing out damage, and 40 Speed (43 with Bond of the Álfar) allows the Álfar duo to frequently perform follow-up attacks; these can be boosted with skills and support as well, making them a surprisingly potent offensive force. 34/40 offenses can serve a supportive role as well, as with enough visible Attack and/or Speed stacking, the duo will be able to soak debuffs from skills (such as Chill Atk and Chill Spd) and the Bright Shrine structure in Aether Raids.

Bond of the Álfar

Bond of the Álfar is the Álfar duo’s personal weapon. In addition to granting +3 visible Speed to Peony and Triandra themselves, it also grants +6 Attack to allies within cardinal directions during combat, significantly bolstering damage output. This can be particularly helpful for Vantage sweepers that rely on OHKOing enemies to circumvent their low bulk/HP, as +6 damage can easily be the difference between OHKOing and missing an OHKO.

Gentle Dream

Original to base Peony, Gentle Dream:

  • Grants another action to an ally that has already moved.
  • Grants +3 Atk/Spd/Def/Res to the refreshed ally and allies within cardinal directions of both Peony and the refreshed ally.
  • Allows the refreshed ally and allies within cardinal directions of Peony and the refreshed ally to move adjacent to any ally within 2 spaces.

To say the least, this is a very powerful and exclusive Assist that makes the Álfar duo a fantastic asset on any team. The visible buffs help secure KOs and survival, while the Ground Orders-esque effect can make for creative and flexible movement that would otherwise be impossible.

Duo Hero benefits

In classic powercreep fashion, Peony and Triandra’s status as a Duo Hero comes with various advantages and practically no drawbacks.

  • In Arena modes, the Álfar duo scores as if they had 190 BST, a massive 39 BST leap from their actual 151 BST. In combination with their personal weapon and Assist, they can score ridiculously high while being an outstanding support unit.
  • Peony and Triandra’s Duo skill grants Gentle Dream’s effects to the adjacent ally with the highest HP. With this, they can practically refresh 2 allies in 1 turn and grant Gentle Dream’s powerful effects to even more allies.
  • In Aether Raids, they can activate the Duo’s Indulgence and Duo’s Hindrance structures, with the former allowing them to activate their Duo skill a second time on Aether Raids Offense and the latter preventing enemy Duo units from using their Duo skills while the Álfar duo is alive on Aether Raids Defense.

It’s also just nice to see Peony and Triandra happy together. :)

Flier advantages

As a Flier, the Álfar duo enjoys various mobility-focused advantages. 

  • Peony and Triandra can fly over lava, water, mountains, and forests, all of which would normally reduce or prevent movement. This is particularly beneficial for popular Aether Raids Defense terrains such as Wintry, Lost Castle, Bright Grassland, and Lava Floes.
  • They also have access to skills such as Aerobatics, Flier Formation, Ground Orders, Air Orders, Guidance, Flier Guidance, all of which bolster their and/or their allies’ mobility.

The combination of being able to seamlessly cross most terrain and having a plethora of strong mobility skills makes the Álfar duo very flexible in their capabilities.

Versatile

34/40 offenses, Flier status, Bond of the Álfar, Gentle Dream, and Duo Hero benefits...the Álfar duo is undoubtedly one of the strongest units in the game, capable of fulfilling both offensive and supportive roles with ease.

Weaknesses

Awful bulk

Even when they’re together, Peony and Triandra suffer from terrible bulk, with only 53 physical and 60 magical. The Álfar duo is constantly at risk of being OHKO’d by both physical and magical enemies, so keeping them away from Enemy Phase combat is usually best. 

Flier drawbacks

Being a Flier comes with nice mobility advantages, but also some disadvantages.

Duo Skill

Grants another action, Atk/Spd/Def/Res+3, and the "unit can move to a space adjacent to any ally within 2 spaces" status to adjacent ally with the highest HP for 1 turn.

(Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)

(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)  

Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 190, treats unit's stats as 190 in modes like Arena.

(Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
 

Weapon Skills

Weapons SP Rng. Mt.
Wind
Learns by default at 1 ★
Unlocks at 1 ★
Green Tome Users Only
50 2 4
Elwind
Learns by default at 3 ★
Unlocks at 2 ★
Green Tome Users Only
100 2 6
Rexcalibur
Learns by default at 4 ★
Unlocks at 3 ★
Green Tome Users Only
200 2 9
Bond of the Álfar

Grants Spd+3. Grants Atk+6 to any ally in cardinal directions of unit during that ally's combat.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Dance

Grants another action to target ally. (Cannot target an ally with Sing or Dance.)

Learns by default at 4 ★
1 150
Gentle Dream

Grants another action to target ally. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): "Unit can move to a space adjacent to any ally within 2 spaces." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

1 400

Passive Skills

Passive Skills SP Slot
Atk/Spd Bond 1

If unit is adjacent to an ally, grants Atk/Spd+3 during combat.

Inheritable by all units.
Unlocks at 2 ★
60
A
Atk/Spd Bond 2

If unit is adjacent to an ally, grants Atk/Spd+4 during combat.

Inheritable by all units.
Unlocks at 3 ★
120
A
Atk/Spd Bond 3

If unit is adjacent to an ally, grants Atk/Spd+5 during combat.

Inheritable by all units.
Unlocks at 4 ★
240
A
Atk/Spd Bond 4

If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit's penalties to Atk/Spd during combat.

Inheritable by all units.
Unlocks at 5 ★
300
A
Res Cantrip 1

If Sing or Dance is used, inflicts Res-3 on nearest foes within 4 spaces of unit through their next actions.

Non-inheritable by Staff-wielding units.
Unlocks at 1 ★
60
B
Res Cantrip 2

If Sing or Dance is used, inflicts Res-5 on nearest foes within 4 spaces of unit through their next actions.

Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
120
B
Res Cantrip 3

If Sing or Dance is used, inflicts Res-7 on nearest foes within 4 spaces of unit through their next actions.

Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
240
B
Spur Atk 1

Grants Atk+2 to adjacent allies during combat.

Inheritable by all units.
Unlocks at 2 ★
50
C
Drive Atk 1

Grants Atk+2 to allies within 2 spaces during combat.

Inheritable by all units.
Unlocks at 3 ★
120
C
Drive Atk 2

Grants Atk+3 to allies within 2 spaces during combat.

Inheritable by all units.
Unlocks at 4 ★
240
C
Joint Drive Atk

Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat.

Inheritable by all units.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem Heroes

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