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New Year Kaden

Analysis by raelet
New Year Kaden - Refreshed Kitsune

4-5

Obtainable as a 4 - 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
168
HP 41
ATK 35
SPD 39
DEF 25
RES 28

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 16 8 10 5 5
Middle 17 9 11 6 6
High 18 10 12 7 7

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 38 32 36 22 24
Middle 41 35 39 25 28
High 44 38 42 29 31

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Now With Improved Aerodynamics

Build by raelet
Recommended
Refreshed Fang A Atk/Spd Solo (3 or 4)
Positional Assist B Lull Spd/Def 3
Galeforce
Alternate: Moonbow
C Rouse Atk/Spd 3
Alternate: Spd Smoke 3
IVs

+SPD / -HP

SHeavy Blade 3
Alternate: Atk/Spd Solo 3

Show Explanation/Analysis

Weapon: Refreshed Fang+

Assist: Positional Assist

Special: Galeforce / Moonbow

Passive A: Atk/Spd Solo / Atk/Spd Push / Swift Sparrow

Passive B: Lull Spd/Def 

Passive C: Rouse Atk/Spd / Spd Smoke

Seal: Heavy Blade / Atk/Spd Solo

  • Kaden will always want to focus his Speed by any means necessary - not only is it on the cusp of being competitive with speedsters such as Summer Ingrid, but Kaden gets additional free damage the higher his Speed is in relation to his opponents' through his prf, Refreshed Fang.
  • The two best offensive options for him are a Galeforce build or a straightforward offensive build with a Special like Moonbow.
  • Galeforce is admittedly difficult to utilize since he relies on Heavy Blade in his seal slot and has no other cooldown mitigation available to him as a cavalry unit. However, when it works, it's very effective and can allow Kaden to eliminate two foes per turn.
  • Moonbow is more simple, but allows him to run a different Seal slot (such as Atk/Spd Solo) to further increase his damage and Speed.

Strengths

Accessible Cavalry Beast

  • At a four star availability, Kaden sports an accessibility that is very rare for his unit type, allowing players to obtain him fairly easily.
  • He is the only red beast at four star availability, and he sports the highest Base Stat Total among red beasts at the time of his release, with 168.

Good Base Stats + PRF

  • Kaden has a respectable base Speed of 39 and Attack of 35. With his Refreshing Fang granting him a dramatic Speed swing in his favor, inflicting true damage, and giving him the same Atk/Def+4 and follow-up denial as is customary, he has a very strong base to work from.
  • He also comes with a Speed Wave skill, which aren't really the best anymore but is still a nice freebie slot for a low-investment build.

Weaknesses

Poor Base Kit

  • Snag skills are... not really relevant in the meta and Kaden's own Atk/Def Snag doesn't even help him get more Speed for his prf or for doubling. With 39 base Speed, Kaden is good for a F2P unit, but only average for an actual fast unit in the meta and he needs all the help he can get. Due to the awkward requirements of Snag, this will likely need to be replaced.
  • Speed Wave is good, but not really relevant anymore when skills such as Pulse Smoke and Rouse skills exist

Weapon Skills

Weapons SP Rng. Mt.
Whelp (Cavalry)

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

Learns by default at 1 ★
Unlocks at 1 ★
Beast (Cavalry Only)
50 1 4
Yearling (Cavalry)

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

Learns by default at 3 ★
Unlocks at 2 ★
Beast (Cavalry Only)
100 1 6
Adult (Cavalry)

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

Learns by default at 4 ★
Unlocks at 3 ★
Beast (Cavalry Only)
200 1 9
Refreshed Fang

Grants Spd+3. At start of combat, if foe's HP ≥ 75%, grants Spd+5 to unit, inflicts Spd-5 on foe during combat, and then, if unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.)  At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and also, if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Swap

Unit and target ally swap spaces.

Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Atk/Def Snag 1

If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-2 on nearest foes within 4 spaces of both unit and target through their next actions.

Excludes Staff Users, Infantry and Armored Units
Unlocks at 1 ★
60
B
Atk/Def Snag 2

If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions.

Excludes Staff Users, Infantry and Armored Units
Unlocks at 2 ★
120
B
Atk/Def Snag 3

If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-6 on nearest foes within 4 spaces of both unit and target through their next actions.

Excludes Staff Users, Infantry and Armored Units
Unlocks at 4 ★
240
B
Even Spd Wave 1

At start of even-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)

Inheritable by all units.
Unlocks at 3 ★
60
C
Even Spd Wave 2

At start of even-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)

Inheritable by all units.
Unlocks at 4 ★
120
C
Even Spd Wave 3

At start of even-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)

Inheritable by all units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem Fates

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