After combat, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions, grants Def/Res+6 to unit for 1 turn, and unit gains "foe cannot make a follow-up attack" for 1 turn.
No Staff
- Non-inheritable by Staff-wielding units.
Units with Skill
Unlocks at 5 ★
Skillsets that use skill
This is My Girlfriend, Nyna, and this is Nyna’s Boyfriend, Camus. (Standard Player Phase)
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Coyote's Lance | A | Surge Sparrow Alternate: Atk/Spd Catch 4 |
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Positional Assist | B | A/S Near Trace 3 Alternate: Watersweep 3 |
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Draconic Aura Alternate: Luna |
C | Atk Smoke 4 Alternate: Spd Smoke 4 |
SP | 1640 | S | Blade Session 3 Alternate: Heavy Blade 3 |
Frost Kissed By Flame (Tank / Enemy Phase)
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Flamefrost Bow | A | Close Countering A Slot Alternate: Atk/Res Catch 4 |
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Positional Assist | B | Mystic Boost 4 Alternate: A/D Far Trace 3 |
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Bonfire Alternate: Ignis |
C | Atk Smoke 4 Alternate: Atk/Def Hold (or Rein) |
SP | 1500 | S | Atk/Def Form 3 Alternate: Iote's Shield |
Why did it take 2 years for this guy to come out (Offense)
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Headsman Glitnir | A | Atk/Def Catch 4 Alternate: Sturdy Surge |
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Positional Assist | B | A/D Near Trace 3 |
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Galeforce Alternate: Bonfire |
C | Atk Smoke 4 |
SP | 2360 | S | Atk/Def Solo 3 Alternate: Sturdy Blow 2 |
The Tempest King (Omnitank)
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Moon Gradivus (+Eff) | A | Bracing Stance 3 Alternate: Atk/Def Unity |
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Positional Assist | B | Blue Lion Rule Alternate: Atk/Def Bulwark 3 |
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Noontime | C | Atk Smoke 4 Alternate: Def Smoke 3 |
SP | 2400 | S | Def/Res Solo 3 Alternate: Distant Def 3 |
Reincarnation, Realization (Magical Specialization)
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Unity Blooms+ (+Res) Alternate: Mirage Rod |
A | Atk/Res Finish 4 Alternate: Atk/Res Unity |
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Positional Assist | B | Atk/Res Tempo 3 Alternate: Special Spiral 3 |
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Ruptured Sky Alternate: Glimmer |
C | Atk Smoke 4 Alternate: Atk/Res Menace |
SP | 2310 | S | Quick Riposte 3 |
The Labyrinth (Mixed Close Range Tank)
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Unity Blooms+ (+Def) Alternate: Mirage Rod |
A | Close Reversal Alternate: Close Counter |
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Positional Assist | B | Atk/Res Tempo 3 Alternate: Special Spiral 3 |
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Ruptured Sky Alternate: Glimmer |
C | Atk Smoke 4 Alternate: Atk/Res Menace |
SP | 2310 | S | Quick Riposte 3 |
Unravel (Defensive Generalist)
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Savage Breath (+Eff) | A | Kestrel Stance 3 Alternate: Atk/Spd Finish 4 |
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Positional Assist | B | Null Follow-Up 3 Alternate: Spd/Res Tempo 3 |
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Glimmer Alternate: Noontime |
C | Atk Smoke 4 Alternate: Atk/Spd Menace |
SP | 1860 | S | Dist. Counter (D) Alternate: Null Follow-Up 3 |
Fight Like A Tiger (Enemy Phase)
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Sabertooth Fang (+Eff) | A | Atk/Def Unity Alternate: Sturdy Stance 3 |
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Positional Assist | B | Atk/Def Bulwark 3 Alternate: Lull Atk/Def 3 |
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Bonfire | C | Atk Smoke 4 |
SP | 1560 | S | Close Def 3 Alternate: Sturdy Stance 2 |
Smoke Skills
Overview
The newest addition to the growing family of stat debuffing skills, Smoke skills provide a powerful AOE debuff to units. Foes within two spaces will receive a hefty reduction of seven to the skill’s target stat. The major disadvantage to using Smoke skills is they do not debuff the actual enemy in combat with your unit. It is possible for Smoke skills to debuff many, or no enemies. The stat reduction of seven is otherwise hugely impactful, especially when fighting clustered groups of enemies.
Synergy
Smoke skills cannot stack with other debuffs on the same stat, but can be used in conjuction with skills that debuff different stats, or different targets. For instance, Atk Smoke can be used in combination with Seal Atk to ensure that everyone get debuffed. There are several weapons that have excellent synergy with Smoke skills, as they provide similar effects. Clarisse’s Bow and Dark Breath are two such examples that with a Smoke skill can debuff a total of three stats on a wide group of enemies. Ranged weapons are better suited to this skill’s effects, being able to debuff foes from a longer range. Debuff skills are often more powerful in combination, so consider carefully which combination you wish to build onto your units.
Weaknesses
The biggest flaw to Smoke skills is their inability to debuff the actual enemy your unit is in combat with. This makes Smoke skills much more unreliable than other debuffs, despite not having an activation requirement aside from entering combat. Debuffs tend to work better when surgically applied to a specific enemy, to prevent or allow a KO to take place. Debuffs such as Ploy skills are better at this, and can debuff a unit before you enter combat with them.