Neutralizes cavalry and flying foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
- Non-Inheritable skill.
Units with Skill
Unlocks at 5 ★
This skill is limited to Brave Ike, and cannot be inherited to other units. First of all, the current in-game skill description for Beorc’s Blessing is cryptic (the wording listed on this page is taken from the character announcement board). Beorc’s Blessing simply ignores Hone/Fortify buffs on Cavalry and Flier units when engaged in combat with Ike. This lets Ike fight Cavalry and Flier teams without their huge buffs that make them dominant. This also helps Ike tank hits from Blade tome users from those teams.
Being limited to Ike, Beorc’s Blessing is limited to being paired up with skills that he can inherit. In one sense, Beorc’s Blessing is a skill that is designed to be largely self-sufficient: It has flat functions that cannot be influenced by other skills. However, not relying on synergy with other skills makes it quite powerful. Ike with Beorc’s Blessing can be tossed onto teams to act a strong measure against flier and cavalry teams. It’s a good idea to pair Ike up with a strong counter to red units, as Ike will still struggle vs. them despite his ability to negate their buffs.
Beorc’s Blessing as a skill has no built-in weaknesses. But if the enemy team has no units of flier or cavalry type, then the skill is a wasted slot. With many powerful and desirable skills in slot B, the opportunity cost to using Beorc’s Blessing is quite high. As the skill is locked to Brave Ike, it could be said that it has an innate weakness to red units. It also fails to negate the invisible buffs from Spur/Goad/Ward/Drive skills, making them viable methods of circumventing the effects of Beorc’s Blessing.