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Deadly Balance+

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SP:
300
Slot:
B

At start of combat, if unit's HP ≥ 25% or if【Penalty】is active on unit, inflicts Atk/Spd/Def-5 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and grants Special cooldown charge +1 to unit per foe's attack (only highest value applied; does not stack; Special cooldown charge granted even if foe's attack deals 0 damage) during combat, and also, if Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials).

If Special triggers before or during combat, grants Special cooldown count-2 to unit after combat. 

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Inheritable Restrictions?

No

  • Non-Inheritable skill.

Units with Skill

Unlocks at 5 ★