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Distant Counter

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SP:
300
Slot:
A

Unit can counterattack regardless of foe's range.

Inheritable Restrictions?

Melee

  • Restricted to melee units.

Skillsets that use skill

Love and War (Mixed Phase)

Absolute Unit V!Hector (Enemy Phase Heal Tank)

Blooming Flame Undulation (Mixed Phase Generalist)

Cold Blooded Myrrh-der

Thunder and Ice (Mixed Phase)

Underneath the Mistletoe (Defensive Tank)

Chrompus (Mixed Phase / Enemy Phase)

Our Gifts Give Me Strength! (Wary Fighter, Budget friendly)

Versatile Adorer (Mixed Phase)

Let’s Party! (Defensive Tank)

Early Summer Rain (Defensive Generalist)

Thunder Strike’s Scion (Defensive Nuke)

Flying too close to the sun (Enemy Phase Focus)

Recommended
Sinmara A Distant Counter
Alternate: Steady Stance 4
Swap
Alternate: Pivot
B Wary Fighter 3
Bonfire
Alternate: Aether
C Surtr's Menace
SP1415SDistant Def 3

Tyrannical Flame (Mixed Phase Duelist)

Jehannan Tempest (AR Supertank)

Trueblade Prodigy (Offensive Nuke)

Queen of Blades (Mixed Phase Generalist)

I Am Speed (Defensive Tank / Sustain Focus)

Start The Justice: Refined Edition (Defensive)

Thunder's Requiem (Blue Magic Check)

Ocean Gray Waves (Blue Duelist)

Braver than Brave Squared (Aether Raids Offense / Standard Tank)

Counter Skills

Overview

One of the most infamous skills, Distant/Close Counter allows melee units who are helpless vs. ranged (and vice versa) to potentially trade back heavy damage. As melee units typically have low resistance, Distant Counter can allow a unit to beat many of their previous counters, color permitting. It’s feared by low defense ranged attackers, particularly those with low speed. Ranged units with decent defense enjoy the use of this skill.

Synergy

The Distant/Close Counter + Quick Riposte combo is famous for a reason: A guaranteed double attack on anyone who initiates combat onto the unit. This powerful combo can be used on nearly any unit with reasonable defenses, more commonly seen on melee units than ranged. Distant/Close Counter + Vantage is also strong, forcing attackers to take potentially heavy damage. This is a devastating combo for ranged units in particular. Dagger-users can use this skill to debuff foes for a retaliatory strike next turn: It also combos well with Seal skills which do the same thing.

Weaknesses

These are two of the most difficult skills to deal with, as their very nature is to be problematic. The best way to handle Distant/Close Counter is Desperation, allowing your faster units to potentially KO a foe before they can retaliate. Skill combos are trickier to deal with: Quick Riposte + Distant/Close can be beaten by luring that unit into your team. Vantage + Distant/Close Counter is particularly troublesome: Powerful users of Desperation are your best bet here. If all else fails, debuffs such as Threaten Atk can help to mitigate the damage.