Stat wise, his offenses are insane, with great resistance to boot. I'd enjoy that kind of distribution. My only real issue falls on the Levin Sword. You have made it a tome. That's all. And a particularly weak one. Now, it makes for an interesting inheritance option, I can see a few units who might run with it, however I personally would like to see something new. Lower it's Might to 5 (I'd say even up to 7,) have it be able to attack and counter from 1-2 spaces away, having it target the foes defense at 1 and their resistance at 2. That sounds far more interesting, and is more true to the function of the blade.
Unit suggestion: Gangrel, the Mad King
'Sup, guys. I'm back with another suggestion for a potential unit. This was a spur-of-the-moment draft, so it may be a bit more slapped together than my usual works.
Gangrel - Mad King
[WEAPON]: Levin Sword (Sword, inheritable, range: 2)
Might: 10. Damage dealt with this weapon is calculated using the target's RES.
Grants bonus to damage dealt equal to 50% of damage suffered.
If unit's HP ≥ 50% in combat against a bow user, unit makes a follow-up attack and foe cannot.
Inflicts Def/RES -3 on foes within 2 spaces during combat.
The Mad King Gangrel is a powerful ranged sword-wielder with one glaring flaw in his defenses. Bringing his magical Levin Sword to battle, he can strike out or counterattack at range, but is left all but defenseless against enemies that like to get up close and personal with their targets.
The sword Gangrel uses when you face him. Let's be honest, we've all been asking for this. It carries the range of a tome or a bow, and this it also carries with it the same weakness of being unable to counter at close range.
An ability that Gangel can learn in his Sorceror reclass. Not gonna lie, I was honestly kind of stretched on abilities that were a good match for a unit that stuck with canon and didn't break my 2-new-abilities rule.
Another ability that Gangrel can learn, and the last ability I decided on. Not gonna lie, by this time my reason was "fuck it, he learns it, and it works with what I already have."
Learned by Gangrel when reclassed. Essentially, this works as the debuff counterpart of Drive abilities, the way Threaten counters Hone.
Thoughts? Comments? Concerns?
To view my previous selections, my first batch can be viewed through Velouria.
Velouria, the Wolf Cub
Kellam, the Oft-Forgotten
Walhart, the Conqueror
Hardin, the Dark Emperor
Gharnef, Dark Pontifex
Astram, Midia's Pride
Reina, Morbid Fixation
Rudolf, Rigelian Emperor
Stat-wise, I try to keep units I draft as close to their canonical class as possible. In Gangrel's case, the Trickster class is known for having good SPD and RES, while being physically frail. They also have decent MAG, but that's not a stat so I had to combine both STR and MAG into a single number.
As for my decisions about the Levin Sword, I decided to draft it this way for balancing reasons. The Levin Sword deals magic damage all the time, not just at range. That is a feature I kept, as it's the main spiel of the weapon. However, while it may in the main games have an effective range of 1-2, creating an all-purpose weapon with an inherent [Range] Counter AND dynamic damage is a bit over-the-top for the purpose of Heroes. It essentially has no weaknesses at that point, low power or not. A weapon like that would be far too overpowered in my book, which is why I decided to stick with the weapon's primary gimmick of dealing magical damage and have it function like other ranged weapons. Alternatively, I could give it range 1. That would be an acceptable change that I would be willing to make if others agreed, but having an all-purpose, all-range, all-damage weapon is a bit too much.
Swordman class description: “Sword. Physical weapon. Range: 1. Damage reduced by target’s Def.”
If Levin sword were to be added, it should do magic damage, or... just act as an arrow...
And they may wanna change the description... which causes some complications on classes but hey, these new class of weapons would cause another new revolution on how combat works!
I find this concept very interesting and I thought the same thing personally, as an Awakening gamer
You know who else might get in on this?
-Should have distant counter axe (Wolf Berg)
-stat spread close to Fredrick’s
Fix: whoops, you’ve already mentioned Walhart
I certainly agree!
Awesome, a distant counter axe Calvary unit
This Gangrel would take some time for me to get used to, and I find it difficult for him to fit in right now
But it’d be cool if they did.
If you want him to be attacking at range, why not just make him a Ninja (since his Gangrel's original class is a promotion of Rogue anyways).
This way he has a dagger that can be called sword, afterall we have a melon called an axe and a spoon called a spear already.
Then its effect would be the reverse version of the new Breath++ effect "When attacking a melee unit, the damage are calculated on the lower stat between def and res". And then you can add the regular dagger effect -6def/res just like Jaffar's refined dagger.
Gangrel doesn't use daggers, though. In fact, Tricksters don't use daggers. Swords (Bows, in Fates), and Staves. gangrel himself wields the Levin Sword, which deals magic damage all the time instead of situationally. The idea behind adding him was to bring to the table a different twist of weapon that we haven't seen before. A weapon that is technically melee, but deals magic instead. Because of this trait of the Levin Sword, having it deal melee damage at any range is...well, it's against the point of the Levin Sword, honestly. At that point, just use Raijinto.
By all means, speak your piece. Just know that I won't always agree (I just responded with why I wouldn't be comfortable with your suggestion for Kellam), but I'm happy to listen to input. In some cases, I've agreed and made changes before, so let's hear it. I'll try to see if I can find everybody you comment on. XD