Should You Pull - Hríd: Icy Blade Edition

About Legendary Banners

Percentile Red Blue Green Colorless
0% 5 5 5 5
5% 17 15 14 14
10% 28 27 24 28
15% 41 39 34 40
20% 54 52 44 52
25% 67 66 57 64
30% 82 80 68 77
35% 97 95 82 91
40% 114 110 97 106
45% 132 126 112 123
50% 151 145 128 142
55% 173 165 146 162
60% 195 188 164 184
65% 221 215 185 209
70% 253 245 209 238
75% 289 279 237 272
80% 332 322 277 312
85% 384 376 322 366
90% 460 448 386 438
95% 606 586 500 571
100% 1891 1799 1744 1594
  • Rates start at 8%
  • You can only pull the advertised 5 star units, aka no “pity breakers”
  • Your odds of getting specific units on a Legendary Banner are lower than if they were in their own banner
  • Legendary Banners are typically poor choices for color sniping, particularly for merges, unless you’re interested in the Legendary unit or 2/3 of the units in that particular color.

Hríd: Icy Resolve

High Attack and Defense

Hríd’s Attack and Defense are both obscenely high at 37 and 36 respectively. This allows him to hit hard and tank retaliation blows with ease, while his prf sword grants him automatic follow-ups while denying follow-ups to his opponent.

Improved Concept

The concept of a slow and tanky red cavalier isn’t entirely a new one, but Hrid pushes the boundaries to new levels, brutally minmaxing his Speed so that he can invest fully into his Attack and Defense.

Stats Comparison

Compared with the free Xander

Hp Atk Spd Def Res
-3 +6 -7 -1 +9

Compared with the 3 star Stahl

Hp Atk Spd Def Res
-4 +6 -9 +6 +9

Compared with the 5 star Reinhardt (WT)

Hp Atk Spd Def Res
+1 +2 -6 +5 -2

Controlling Combat

Hríd’s weapon, Gjöll, grants him guaranteed follow-up attacks against units who are debuffed. He also denies his debuffed opponents their own follow-ups, which actually makes his playstyle somewhat similar to Myrrh, with her Great Flame.

  • This negates his need for Speed and allows him to focus on his other stats which in turn makes his Attack and Defense very high.
  • Due to his high Attack and guaranteed followups, he works very well with the Heavy Blade seal, which allows him to use high-cooldown skills like Aether and Galeforce.
  • Gjöll makes him even tankier than his Defense would imply: by using it in tandem with a Smoke C slot, Hríd can functionally disable follow-up attacks for all foes within a 2 tile AoE after his first combat.

The Return of Distant Counter

Hríd is the first non-armor, non-Hector carrier of Distant Counter.

  • Distant Counter allows Hrid to counterattack from range which gives him more utility in the Enemy Phase.
  • He can use this in order to bait a ranged foe who may have been hit by his B slot skill.
  • Distant Counter is still a rather rare skill, and it may be worthwhile to try to pull Hrid for inheritance purposes if you have another unit you want to use it on.

Exclusive B skill

Hríd, like all Legendary Heroes, has access to a unique skill. His is Freezing Seal, which automatically debuffs the ATK/SPD of his foe with the lowest Resistance stat.

  • This is a mirror of Gunnthra's skill, the Chilling Seal, which debuffs the enemy with the lowest Defense.
  • His B slot works very well with his niche of securing follow-up attacks if his opponent is debuffed.
  • The Seal skills of the Nifl siblings are uniquely useful- unlike skills like Chill Def, both Seal skills target defensive skills while debuffing offensive skills. This makes them more likely to hit fragile nukers, such as Firesweep users and Brave users, and debuffs their crucial stats.

Attack Smoke

Though it has overlap with Freezing Seal, Atk Smoke makes its return on Hríd as well. This can work with his overall flow of combat- the idea is for him to target the foe that he's debuffed with Freezing Seal and debuff all surrounding foes after combat, preventing them from being able to make follow-up attacks while reducing their damage against his already bulwark defenses.

For Hrid’s optimal setup, you may want to replace Atk Smoke with Def Smoke for more coverage in stat-related debuffs and to help him to secure KOs.

Should You Pull?

Here are some reasons to try your luck on red orbs

  • You like Laevatien, Legendary Ryoma, and Hríd, as you could get any of the three
  • You want a defensive sword cavalry to round out your cavalry team
  • You want a strong to inherit Distant Counter to another unit
  • You can only pull for Hrid once every few months, he will have no other banners

Here are a few reasons you may want to stay away from red orbs

  • Hrid will score lower than many other legendary heroes due to his lower base stat total
  • Cavalry units have difficulty in the Arena right now, with many trench and forest-heavy maps

Other Red

This is the first banner with two legendary heroes sharing the same color, making it somewhat noteworthy. If you still lack a legendary hero for both Water and Wind, then picking red may be a solid option for you. That being said, Legendary Ryoma is a solid choice and an exceptional red flier, with sky-high Speed, decent Attack and his legendary sword with built-in Distant Counter.

Wielder of the bladetome- er, blade and a plethora of self buffs to use it with, Laevatien is an excellent red sword who performs best when dueling others at melee range. Although her legendary blade shares the same properties as a bladetome, however, it’s not quite as effective due to targeting her foe’s oft-higher Defense stat.

Green Units

A perfect foil to her brother Hrid, Gunnthra comes with her own Seal B slot, which debuffs her opponent with the lowest Defense while her Blizzard tome offers her additional Attack based off of her opponents debuffs. The two of them work extremely well together, though as one of the earliest Legendary Heroes, Gunnthra has fallen off somewhat in usage.

Summer Innes takes flight on a wyvern with a flag that is also somehow an axe. As a flying axe user, he has a unique statline among his peers (though it shares similar themes to New Year Azura) in that he is a high Speed axe flier. This alone makes him worth summoning for, as his nice balance of stats makes him very versatile, though with Cherche’s refined axe and better availability, it’s difficult to justify a position on a flier team.

Kana is a green infantry dragon unit with a very balanced stat spread, making her a strong competitor to Fae. However, she is markedly faster than her chicken dragon counterpart, which increases her tanking viability, at the expense of a few points of Attack and Resistance. Due to their open inheritance availability (being the only units in the game who get both emblem buffs and infantry’s wide array of skill options), dragons are highly desirable and one can make many hard-hitting builds with them.

Blue Units

A blight upon PvP modes everywhere is Legendary Lucina, a blue archer who can essentially ‘dance’ herself with Future Vision, her Assist skill which performs a Swap with an allied unit and gives her an additional turn of movement. With this skill, Lucina can easily outrange cavalry units and can have access to the vast majority of the map on turn 1. This makes her incredibly mobile and difficult to counter for many various teams.

Brave Hector isn’t just strong, he’s meta-defining. With a massive array of stats and ability to guarantee double attacks in either phase thanks to his prf and his B slot skill, he finds himself looking down on most units in the game from his position in Tier 1. He is an incredibly solid armor unit and his only real competition for a blue armor slot is Legendary Tiki.

While dethroned by Legendary Eirika as the fastest cavalier in the game, Summer Cordelia still holds the title for the fastest lance cavalier at a blistering 38 Speed, with 32 Attack to top it off with. This makes her a fantastic user of a Firesweep Lance build, or you could rely on her Speed to avoid doubles and tank with her moderate bulk of 28 Defense and 41 HP.

Colorless Units

The old faithful, Legendary Robin returns to dominate the legendary hero colorless slot. Sporting a well-rounded stat spread, Legendary Robin is a fantastic addition to any flier team, though her lack of color specialization ultimately hurts her potential damage output. Still, it also makes her a better tank, as she has far fewer weaknesses.

On her third banner since her debut only a month and a half ago, Nina sports high Speed (tying for the fastest infantry archer in the game) with decently high Attack and moderate Resistance. Her default bow, the Shining Bow, deals more damage if her foe’s Defense is higher than their Resistance, helping her to neutralize enemies who stack on Defense.

Summer Noire reappears on the November Legendary banner alongside Nina, and the two share almost identical statlines, with their Defense and Resistance swapped. However, Noire also carries the Cocobow, which grants additional stats if the user initiates, and Infantry Rush, a skill that grants her nearby allies the effects of Heavy Blade- both of these make her a far better inheritance candidate than Nina herself.

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About the Author(s)

A Flier Emblem enthusiast, Rae has been a content creator for the FEH Gamepress site since 2017 with a special interest in fliers and competitive scoring, as well as new unit analysis.