Reduces damage inflicted by attacks from foes 2 spaces away by 50%.
Melee
- Restricted to melee units.
Skillsets that use skill
The Exact Same (Far Save)
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Arcane Grima (+Spd) Alternate: Arcane Grima (+Atk) |
A | Dragonhide |
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Positional Assist | B | Hardy Fighter 3 |
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Aegis | C | A/R Far Save 3 Alternate: A/D Far Save 3 |
SP | 1640 | S | Dist. Counter (D) |
milk truks' third wheel (Far Save Tank)
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Regal Sunshade | A | Distant Countering A Slot |
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Swap | B | Hardy Fighter 3 Alternate: Slick Fighter 3 |
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Aegis Alternate: Aether |
C | A/R Far Save 3 Alternate: A/D Far Save 3 |
SP | 1335 | S | Deflect Magic 3 Alternate: Warding Breath |
Bringer of Joy, Solo Acts, and Booze (Distant Fighter)
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Arcane Éljúðnir (+Spd) Alternate: Winter Rapier+ (+Spd) |
A | Distant Counter Alternate: Distant Stance |
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Positional Assist | B | Special Fighter 3 Alternate: Crafty Fighter 3 |
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Aegis Alternate: Bonfire |
C | D/R Far Save 3 Alternate: A/R Far Save 3 |
SP | 1860 | S | Darting Breath Alternate: Spd/Res Form 3 |
Afterglow (Far Save)
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Thorn Lance | A | Distant Stance Alternate: Distant Counter |
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Positional Assist | B | Hardy Fighter 3 Alternate: Crafty Fighter 3 |
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Aegis Alternate: Bonfire |
C | A/R Far Save 3 |
SP | 1860 | S | Deflect Magic 3 Alternate: Warding Breath |
リリナさんめっちゃ可愛い (Summoner Duels Far Save)
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Arcane Éljúðnir (+Def) Alternate: Conjurer Curios (+Eff) |
A | Svalinn Shield |
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Positional Assist | B | Hardy Fighter 3 |
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Aegis Alternate: Sacred Cowl |
C | D/R Far Save 3 |
SP | 2310 | S | Deflect Magic 3 |
MALTET DORIRUUU BREAKUUU (Far Savior)
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Maltet (+Eff) | A | Distant Countering A Slot Alternate: Bracing Stance 3 |
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Swap | B | Hardy Fighter 3 Alternate: Special Fighter 3 |
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Aegis Alternate: Bonfire |
C | A/R Far Save 3 Alternate: D/R Far Save 3 |
SP | 1335 | S | Deflect Magic 3 Alternate: Distant Def 3 |
You See Big Girl (Hardy Fighter Far Save)
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Slaying Lance+ (+Res) Alternate: Courtly Candle+ (+Res) |
A | Distant Countering A Slot Alternate: Distant Def 4 |
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Positional Assist | B | Hardy Fighter 3 |
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Aegis Alternate: Sacred Cowl |
C | A/R Far Save 3 Alternate: D/R Far Save 3 |
SP | 1410 | S | Deflect Magic 3 Alternate: Atk/Res Bond 3 |
Ranged Damage Reduction Specials
Overview
There are currently three types of ranged damage reduction skills in the game: Aegis, Holy Vestments and Sacred Cowl. Each reduces damage from two spaces away by a certain amount. The two final skills are Aegis, which soaks 50% damage and Sacred Cowl, which soaks 30% but with a reduced cooldown. These skills are rarely seen due to the power of offensive specials, but can allow a unit to survive key hits from ranged units.
Synergy
As these skills have relatively low cooldowns, special-reducing items such as Quickened Pulse or Killer/Slaying weapons can help to trigger them much more quickly. Sacred Cowl can be triggered every other turn with such a weapon. Shield Pulse is a skill that is specifically designed to be run alongside defensive specials, forming a powerful combination. Shield Pulse reduces the damage received when the special triggers by a further five, and reduces the initial cooldown by two. With a Killer or Slaying weapon the special can be activated every time they are hit, provided the unit strikes back at least once.
Weaknesses
Nearly every type of unit prefers to run a different special. Faster offensive units aren’t concerned about their defenses, and would rather opt for a defense-reducing or attack-increasing special, such as Moonbow, Luna or Dragon Fang. Tanks would rather run specials which deal damage off their huge defense stats, such as Ignis and Bonfire. This leaves little room for these skills to be viable. Shield Pulse builds can be effective, but require a lot of investment and are usually better when run with melee damage reduction skills such as Pavise and Escutcheon. Unfortunately, many ranged attackers are based around hitting twice (Such as Brave Bow users or fast Blade tome mages). As both Aegis and Sacred Cowl only block one hit, they are often ineffective in practice.