PLACEHOLDER SKILL FOR USE IN BUILDS. USE OWN PERSONAL CHOICE.
No Staff
- Non-inheritable by Staff-wielding units.
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Skillsets that use skill
Lady of Lightning (AoE Special Spam)
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Mjölnir (+Eff) | A | Life and Death (3 or 4) Alternate: Fury (3 or 4) |
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Positional Assist | B | Special Spiral 3 |
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Blazing Special | C | Res Smoke 3 Alternate: Atk/Res Menace |
SP | 1020 | S | Life and Death 3 Alternate: Fury 3 |
bye sonya i’m leaving to go stalk robin... not dressed like that you aren’t! (AoE Special Activation)
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Magic Rabbits | A | Life and Death (3 or 4) Alternate: Fury (3 or 4) |
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Positional Assist | B | S/R Far Trace 3 Alternate: Chill Def/Res 2 |
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Blazing Special Alternate: Growing Wind |
C | Spd/Res Hold Alternate: Savage Blow 3 |
SP | 1140 | S | Quickened Pulse |
Want To Make A Bet? (AoE Special Spiral)
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Blade of Jehanna | A | Life and Death 4 |
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Positional Assist | B | Special Spiral 3 |
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Blazing Special | C | Time's Pulse 3 Alternate: Odd Atk Wave 3 |
SP | 1220 | S | Life and Death 3 |
Countess Reglay (AoE Special Activation)
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Candlewax Bow+ (+Atk) Alternate: Slaying Bow+ (+Atk) |
A | Heavy Blade 4 / Flashing Blade 4 Alternate: Life and Death (3 or 4) |
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Positional Assist | B | Special Spiral 3 |
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Blazing Special | C | Time's Pulse 3 Alternate: Def Smoke 3 |
SP | 980 | S | Life and Death 3 |
Friend of the Wind (AoE Sweeper)
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Grafcalibur | A | Life and Death (3 or 4) Alternate: Fury 4 |
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Positional Assist | B | Special Spiral 3 |
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Blazing Special | C | Time's Pulse 3 Alternate: Res Smoke 3 |
SP | 1020 | S | Life and Death 3 Alternate: Fury 3 |
Survivalist's Fusillade (AoE Sweeper)
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Survivalist Bow Alternate: Candlewax Bow+ (+Atk) |
A | Life and Death (3 or 4) |
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Positional Assist | B | Special Spiral 3 |
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Blazing Special | C | Def Smoke 3 |
SP | 1020 | S | Hardy Bearing 3 Alternate: Heavy Blade 3 / Flashing Blade 3 |
Escaping the Past (Player Phase)
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Spooky Censer+ (+Atk) Alternate: Flora Guide+ (+Spd) |
A | Life and Death (3 or 4) Alternate: Swift Sparrow (2 or 3) |
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Positional Assist | B | Special Spiral 3 Alternate: Lull Spd/Res 3 |
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Blazing Special Alternate: Glimmer |
C | Res Smoke 3 Alternate: Joint Drive Spd |
SP | 1020 | S | Heavy Blade 3 Alternate: Swift Sparrow 2 |
Ring Leader (AoE Sweeper)
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Candlewax Bow+ (+Atk) Alternate: Slaying Bow+ (+Atk) |
A | Life and Death (3 or 4) |
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Positional Assist | B | Special Spiral 3 |
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Blazing Special | C | Def Smoke 3 Alternate: Joint Drive Atk |
SP | 1020 | S | Heavy Blade 3 / Flashing Blade 3 Alternate: Hardy Bearing 3 |
Sands of Jehanna (AoE Special)
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Coral Bow+ (+Atk) Alternate: Slaying Bow+ (+Atk) |
A | Life and Death (3 or 4) Alternate: Heavy Blade 4 / Flashing Blade 4 |
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Positional Assist | B | Special Spiral 3 |
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Blazing Special | C | Time's Pulse 3 Alternate: Atk/Spd Oath 3 |
SP | 720 | S | Heavy Blade 3 / Flashing Blade 3 Alternate: Hardy Bearing 3 |
Rising/Blazing/Growing Skills
Overview
With a whopping twelve members, this is the largest skill family in Fire Emblem Heroes. They are commonly seen on Grand Hero Battle units, making many of them easily available to F2P users. Each of them triggers when a unit initiates an attack. They deal non-lethal damage in a radius different to each skill. The Growing skills have a wider radius, whereas the Blazing skills have increased damage. It is possible to hit two or more foes with these specials, which can decimate enemy lines, particularly if they line up with the target zone of the special. Knowing the targeting for each special is key to using them effectively. As your unit attacks immediately after firing the special, it can wipe them out in one hit.
Synergy
These skills calculate their damage directly from the unit’s attack stat, making them most effective in the hands of high-power units. Heavy Blade is therefore a great A slot skill choice, synergizing with high attack units and helping to offset the long charge time. When choosing to use these specials, you must decide what is more important: Hitting multiple enemies, or decimating a single foe. Growing specials are better at the former, and Blazing specials at the latter. Savage Blow is a nice C slot skill to run alongside these skills, providing further AOE chip damage for free. They are a great way to circumvent breaker skills such as Swordbreaker, potentially KO'ing a foe before they can hit back or double attack.
Weaknesses
The long charge time of four turns are these special’s primary weakness. Charging them often means having to survive the attacks and possibly specials of one or more foes. While they are capable of dealing extraordinary damage across the field, the long charge time makes it is far less likely for large groups of enemies to remain alive. The damage from these specials is also non-lethal, meaning one of your units will eventually have to enter combat and KO them normally. These factors make them tricky to use effectively, and less favorable than other more reliable specials.