Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res).
No Staff
- Non-inheritable by Staff-wielding units.
Units with Skill
Unlocks at 5 ★
Unlocks at 4 ★
Skillsets that use skill
Ascended Ophelia (Blazing Special Spiral)
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Thunder's Mjölnir | A | Life and Death 4 |
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Positional Assist | B | Special Spiral 3 |
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Blazing Wind | C | Time's Pulse 3 |
SP | 1680 | S | Life and Death 3 |
Dine & Dash (Special Activation Focus)
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Quick Dagger+ (+Atk) Alternate: Barb Shuriken+ (+Atk) |
A | Flashing Blade 4 Alternate: Life and Death 4 |
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Positional Assist | B | Special Spiral 3 |
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Blazing Wind Alternate: Blazing Light |
C | Time's Pulse 3 Alternate: Joint Drive Atk |
SP | 1280 | S | Quickened Pulse Alternate: Life and Death 3 |
Life and Deathbringer (Blazing Spam)
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Fireman's Hook | A | Life and Death 4 Alternate: Life and Death 3 |
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Positional Assist | B | Special Spiral 3 |
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Blazing Wind | C | Time's Pulse 3 |
SP | 1800 | S | Life and Death 3 |
it’s actually coral blue #5 (Special Activation Focus)
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Honorable Blade | A | Life and Death (3 or 4) Alternate: Atk/Spd Ideal 4 |
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Foul Play | B | Special Spiral 3 |
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Blazing Wind Alternate: Luna |
C | Time's Pulse 3 Alternate: Joint Drive Atk |
SP | 1580 | S | Life and Death 3 Alternate: Quickened Pulse |
Rain of Light (AoE Special Activation)
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Tiger Spirit | A | Life and Death (3 or 4) Alternate: Heavy Blade (3 or 4) |
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Positional Assist | B | Special Spiral 3 |
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Blazing Wind Alternate: Blazing Light |
C | Time's Pulse 3 Alternate: Res Smoke 3 |
SP | 1380 | S | Heavy Blade 3 |
Glint of Verdant Guidance (AoE Special Activation)
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Peshkatz (+Eff) | A | Life and Death (3 or 4) Alternate: Heavy Blade 4 |
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Reposition | B | Special Spiral 3 |
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Blazing Wind Alternate: Blazing Light |
C | Time's Pulse 3 Alternate: Savage Blow 3 |
SP | 1330 | S | Life and Death 3 |
Decisive Strategy (AOE Spiral)
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Spooky Censer+ (+Spd) | A | Swift Sparrow (2 or 3) |
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Positional Assist | B | Special Spiral 3 |
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Blazing Wind Alternate: Blazing Flame |
C | Even Atk Wave 3 |
SP | 1470 | S | Flashing Blade 3 Alternate: Heavy Blade 3 |
A Little Pepper on that Ribeye (Special Spiral AOE)
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Barb Shuriken+ (+Spd) Alternate: Pumpkin-a-Box+ (+Spd) |
A | Fury (3 or 4) Alternate: Life and Death (3 or 4) |
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Positional Assist | B | Special Spiral 3 |
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Blazing Wind | C | Savage Blow 3 Alternate: Time's Pulse 3 |
SP | 1410 | S | Attack +3 Alternate: Heavy Blade 3 / Flashing Blade 3 |
Zephyr Spellcaster (AoE Nuke)
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Winds of Change | A | Life and Death (3 or 4) |
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Reposition | B | Special Spiral 3 |
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Blazing Wind Alternate: Blazing Light |
C | Odd Atk Wave 3 Alternate: Time's Pulse 3 |
SP | 1395 | S | Hardy Bearing 3 Alternate: Quickened Pulse |
Fireworks! (Offensive Nuke)
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Imbued Koma | A | Life and Death 4 Alternate: Life and Death 3 |
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Reposition | B | Special Spiral 3 |
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Blazing Wind | C | Time's Pulse 3 |
SP | 1725 | S | Hardy Bearing 3 Alternate: Quickened Pulse |
Celica's Gale (Area-of-Effect Special)
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Saintly Seraphim | A | Fury (3 or 4) Alternate: Life and Death 4 |
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Reposition Alternate: Draw Back |
B | Special Spiral 3 Alternate: Soul of Zofia |
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Blazing Wind Alternate: Blazing Light |
C | Atk/Spd Oath 3 |
SP | 1275 | S | Flashing Blade 3 Alternate: Heavy Blade 3 |
A Hawk For An Eye (AoE Offensive)
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Guardian's Bow | A | Life and Death 4 |
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Draw Back | B | Special Spiral 3 |
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Blazing Wind | C | Pulse Smoke 3 Alternate: Time's Pulse 3 |
SP | 1575 | S | Hardy Bearing 3 Alternate: Attack +3 |
Flight of the Boingy Bits (AoE Special Spiral)
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Tharja's Hex (+Eff) | A | Life and Death 3 |
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Reposition | B | Special Spiral 3 |
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Blazing Wind | C | Atk/Res Oath 3 Alternate: Rouse Atk/Def 3 |
SP | 1695 | S | Heavy Blade 3 Alternate: Flashing Blade 3 |
The Fresh Princess of Aether Raids (Blazing Special Spiral)
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Missiletainn | A | Life and Death 4 Alternate: Life and Death 3 |
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Positional Assist | B | Special Spiral 3 Alternate: Windsweep 3 |
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Blazing Wind Alternate: Blazing Flame |
C | Time's Pulse 3 Alternate: Savage Blow 3 |
SP | 1820 | S | Life and Death 3 Alternate: Hardy Bearing 3 |
Easy Breezy Ninja (Blazing Special Spiral)
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Kaze's Needle (+Eff) | A | Life and Death (3 or 4) |
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Positional Assist | B | Special Spiral 3 |
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Blazing Wind | C | Time's Pulse 3 |
SP | 1350 | S | Life and Death 3 |
Demonic Waltz (AoE Special Nuke)
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Dark Mystletainn (+Eff) | A | Life and Death (3 or 4) Alternate: Fury (3 or 4) |
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Positional Assist | B | Lull Atk/Def 3 Alternate: Chill Def 3 |
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Blazing Wind Alternate: Blazing Light |
C | Def Smoke 3 Alternate: Savage Blow 3 |
SP | 1470 | S | Life and Death 3 Alternate: Hardy Bearing 3 |
* internal screaming from another failed painting * (AoE Special Activation)
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Kagero's Dart (+Eff) | A | Life and Death (3 or 4) Alternate: Heavy Blade 4 |
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Positional Assist | B | Special Spiral 3 |
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Blazing Wind Alternate: Blazing Light |
C | Time's Pulse 3 Alternate: Rouse Atk/Spd 3 |
SP | 1470 | S | Heavy Blade 3 |
Scarlet Speedwells (Turn 1 AOE)
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Scarlet Sword (+Eff) | A | Life and Death 4 Alternate: Fury (3 or 4) |
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Reposition Alternate: Draw Back |
B | Special Spiral 3 |
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Blazing Wind | C | Savage Blow 3 Alternate: Time's Pulse 3 |
SP | 1785 | S | Quickened Pulse Alternate: Swift Sparrow 2 |
Rising/Blazing/Growing Skills
Overview
With a whopping twelve members, this is the largest skill family in Fire Emblem Heroes. They are commonly seen on Grand Hero Battle units, making many of them easily available to F2P users. Each of them triggers when a unit initiates an attack. They deal non-lethal damage in a radius different to each skill. The Growing skills have a wider radius, whereas the Blazing skills have increased damage. It is possible to hit two or more foes with these specials, which can decimate enemy lines, particularly if they line up with the target zone of the special. Knowing the targeting for each special is key to using them effectively. As your unit attacks immediately after firing the special, it can wipe them out in one hit.
Synergy
These skills calculate their damage directly from the unit’s attack stat, making them most effective in the hands of high-power units. Heavy Blade is therefore a great A slot skill choice, synergizing with high attack units and helping to offset the long charge time. When choosing to use these specials, you must decide what is more important: Hitting multiple enemies, or decimating a single foe. Growing specials are better at the former, and Blazing specials at the latter. Savage Blow is a nice C slot skill to run alongside these skills, providing further AOE chip damage for free. They are a great way to circumvent breaker skills such as Swordbreaker, potentially KO'ing a foe before they can hit back or double attack.
Weaknesses
The long charge time of four turns are these special’s primary weakness. Charging them often means having to survive the attacks and possibly specials of one or more foes. While they are capable of dealing extraordinary damage across the field, the long charge time makes it is far less likely for large groups of enemies to remain alive. The damage from these specials is also non-lethal, meaning one of your units will eventually have to enter combat and KO them normally. These factors make them tricky to use effectively, and less favorable than other more reliable specials.