Boosts damage dealt by 50%.
No Staff
- Non-inheritable by Staff-wielding units.
Units with Skill
Unlocks at 5 ★
Unlocks at 4 ★
Skillsets that use skill
it ain’t much, but it’s honest work (Mixed Phase)
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Asura Blades | A | Swift Slice |
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Positional Assist | B | Spd Preempt 3 |
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Glimmer Alternate: Lethality |
C | Atk/Spd Oath 4 Alternate: Spd Smoke 4 |
SP | 1640 | S | Atk/Spd Form 3 |
he’s actually a witch don’t let them fool you (Defensive / Traditional Tank)
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Starlight Stone | A | Close Def 4 Alternate: Atk/Res Finish 4 |
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Positional Assist | B | Dragon's Ire 4 Alternate: Dragon Wall 3 |
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Glimmer Alternate: Bonfire |
C | Joint Drive Atk Alternate: Atk/Res Menace |
SP | 1700 | S | Atk/Def Form 3 Alternate: Steady Breath |
Reminiscence (Offensive Support Hybrid)
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Faithful Breath | A | Atk/Spd Catch 4 Alternate: Atk/Spd Clash 4 |
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Dragon's Dance | B | S/R Near Trace 3 |
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Glimmer Alternate: Moonbow |
C | Blue Feud 3 Alternate: Joint Drive Spd |
SP | 1880 | S | Atk/Spd Form 3 |
Duma Gaming (Base Kit)
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Ghostly Lanterns | A | Distant Ferocity |
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Positional Assist | B | Dragon Wall 3 |
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Glimmer Alternate: Sol |
C | Woeful Upheaval |
SP | 1640 | S | Distant Def 3 Alternate: Warding Breath |
Eye of the Tiger, Dancing through Fire (Instant Special Retaliation Nuke)
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Fiery Fang | A | Distant Foil Alternate: Atk/Def Ideal 4 |
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Positional Assist Alternate: Rally Assist |
B | Atk/Def Bulwark 3 Alternate: Special Spiral 3 |
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Glimmer Alternate: Ignis |
C | Atk/Def Menace Alternate: Time's Pulse 3 |
SP | 1860 | S | Steady Breath Alternate: Atk/Def Form 3 |
Naga of the Future Past (Player Phase)
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Remote Breath | A | Atk/Res Finish 4 |
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Positional Assist | B | New Divinity |
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Glimmer Alternate: Iceberg |
C | Atk/Res Menace Alternate: Time's Pulse 3 |
SP | 1550 | S | Atk/Res Solo 3 |
Preventively(?) Pokable Papi (Melee Blitzer / Tank)
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Breaker Lance | A | Atk/Def Catch 4 Alternate: Sturdy Surge |
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Positional Assist | B | Lull Atk/Def 3 Alternate: Flow Refresh 3 |
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Glimmer Alternate: Bonfire |
C | Rouse Atk/Def 3 Alternate: Atk Smoke 4 |
SP | 1770 | S | Atk/Def Solo 3 Alternate: Atk/Def Catch 3 |
does my face look like i’m thinking dirty thoughts? (General Offense)
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Jolly Jade Lance | A | Spd/Def Catch 4 Alternate: Atk/Spd Catch 4 |
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Rally Assist | B | Flow Refresh 3 Alternate: Flow Guard 3 |
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Glimmer Alternate: Moonbow |
C | Atk/Spd Menace Alternate: Joint Drive Spd |
SP | 1620 | S | Swift Sparrow 2 |
♪ a young girl with eyes like the desert ♪ (Offensive Nuke)
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Moonlight Drop | A | Atk/Res Catch 4 |
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Positional Assist | B | Prescience Alternate: A/R Far Trace 3 |
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Glimmer Alternate: Moonbow |
C | Atk/Res Menace Alternate: Fatal Smoke 3 |
SP | 1700 | S | Quickened Pulse |
Don't Run Away, Don't Run Away (Rally + Ruse Support / Hybrid Nuke)
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Morph Fimbulvetr | A | Atk/Res Unity Alternate: Death Blow (3 or 4) |
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Rally Atk/Res+ Alternate: Rally Up Atk+ |
B | Atk/Res Ruse 3 Alternate: Def/Res Ruse 3 |
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Glimmer | C | Joint Drive Atk |
SP | 2160 | S | Atk/Def Form 3 Alternate: Atk/Res Bond 3 |
A R A M A S A (Single-Shot Nuke)
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Morph Fimbulvetr | A | Death Blow (3 or 4) Alternate: Atk/Res Push 4 |
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Positional Assist | B | Lull Atk/Res 3 Alternate: Special Spiral 3 |
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Glimmer | C | Joint Drive Atk Alternate: Atk/Res Menace |
SP | 1410 | S | Death Blow 3 Alternate: Atk/Res Solo 3 |
It’s Myrrhbin’ Time (Distant Counter Tank)
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Godly Breath | A | Distant Counter Alternate: Distant Countering A Slot |
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Positional Assist Alternate: Rally Def/Res+ |
B | Dragon Wall 3 Alternate: Dragon's Wrath 3 |
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Glimmer Alternate: Blue Flame |
C | Darkling Guardian |
SP | 1640 | S | Iote's Shield |
Darkling Duel Life (Melee Tank)
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Godly Breath | A | Def/Res Unity Alternate: Close Def 4 |
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Positional Assist Alternate: Rally Atk/Def+ |
B | Dragon Wall 3 Alternate: Dragon's Wrath 3 |
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Glimmer Alternate: Noontime |
C | Darkling Guardian |
SP | 1640 | S | Def/Res Solo 3 Alternate: Atk/Def Solo 3 |
https://www.youtube.com/watch?v=dpKc8N3FJsQ (Offensive / Maximum Damage)
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Rauðrblade+ Alternate: Bridal Orchid+ |
A | Death Blow (3 or 4) Alternate: Atk/Res Catch 4 |
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Positional Assist | B | A/R Far Trace 3 Alternate: Lull Atk/Res 3 |
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Glimmer Alternate: Iceberg |
C | Atk/Res Menace Alternate: Rouse Atk/Res 3 |
SP | 1240 | S | Atk/Res Solo 3 Alternate: Death Blow 3 |
Within Thy Heartless Mind, Thy Heart Soars (Self-Damage Nuke)
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Wild Tiger Fang | A | Fury (3 or 4) Alternate: Atk/Spd Push 4 |
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Positional Assist | B | Wrath 3 Alternate: Desperation 3 |
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Glimmer | C | Time's Pulse 3 Alternate: Even Atk Wave 3 |
SP | 1320 | S | Fury 3 Alternate: Atk/Spd Solo 3 |
Tailtiurella 4: Return of the Evil Stepmother (Rally + Ruse Support)
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Fiery Bolganone | A | Atk/Res Solo (3 or 4) Alternate: Atk/Res Ideal 3 |
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Rally Atk/Spd+ Alternate: Rally Assist |
B | Spd/Def Ruse 3 Alternate: Atk/Res Ruse 3 |
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Glimmer Alternate: Iceberg |
C | Joint Drive Atk Alternate: Distant Guard 3 |
SP | 2160 | S | Drive Atk 2 Alternate: Atk Feint 3 |
Hilda Von Keelmi'haerdenfastplez (Single-Shot Offense)
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Fiery Bolganone | A | Atk/Res Solo (3 or 4) Alternate: Atk/Res Ideal 4 |
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Positional Assist | B | Lull Atk/Res 3 Alternate: Special Spiral 3 |
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Glimmer Alternate: Iceberg |
C | Rouse Atk/Res 3 Alternate: Joint Drive Atk |
SP | 1770 | S | Atk/Res Solo 3 Alternate: Death Blow 3 |
Okey. Time to take yew down. ⚔️ (One-Shotter / Special Spam)
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Large War Axe | A | Fury (3 or 4) Alternate: Death Blow (3 or 4) |
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Positional Assist | B | Wrath 3 Alternate: Special Spiral 3 |
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Glimmer Alternate: Vital Astra |
C | Time's Pulse 3 Alternate: Joint Drive Atk |
SP | 1320 | S | Fury 3 Alternate: Quickened Pulse |
Yah! Rah! Back Off! Take This!! 🔑(Damage Focus / General Fighter)
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Large War Axe | A | Atk/Spd Boosting A Slot Alternate: Heavy Blade 4 / Flashing Blade 4 |
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Positional Assist | B | Null Follow-Up 3 Alternate: Lull Spd/Def 3 |
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Glimmer Alternate: Draconic Aura |
C | Odd Tempest 3 Alternate: Infantry Pulse 3 |
SP | 1320 | S | Atk/Spd Solo 3 Alternate: Fury 3 |
Strength By Flame, Flame in Strength (Rally + Ruse Support)
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Flamelick Breath | A | Atk/Def Catch 4 Alternate: AR-D Def/Res 4 |
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Rally Up Atk+ | B | Def/Res Ruse 3 Alternate: Atk/Res Ruse 3 |
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Glimmer Alternate: Bonfire |
C | Domain of Flame |
SP | 1560 | S | Atk Feint 3 Alternate: Drive Atk 2 |
Best Dad Ever (Surge Sparrow Nuke / Base Skills)
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Rein Sword+ (+Spd) Alternate: Armorsmasher+ (+Spd) |
A | Surge Sparrow |
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Positional Assist | B | Null Follow-Up 3 |
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Glimmer Alternate: Luna |
C | Joint Drive Atk Alternate: Drive Spd 2 |
SP | 1860 | S | Heavy Blade 3 / Flashing Blade 3 Alternate: Atk/Spd Solo 3 |
how you doin’? (General Offense)
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Vicious Dagger+ (+Spd) | A | Atk/Spd Solo 4 Alternate: Sturdy Impact |
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Positional Assist | B | Watersweep 3 Alternate: Windsweep 3 |
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Glimmer Alternate: Luna |
C | Joint Drive Spd Alternate: Time's Pulse 3 |
SP | 1240 | S | Atk/Spd Solo 3 Alternate: Sturdy Blow 2 |
an icon, a legend, the moment (Defensive / Damage Focus)
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Polished Fang | A | Atk/Def Unity Alternate: Atk/Def Solo (3 or 4) |
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Positional Assist | B | Lull Atk/Def 3 |
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Glimmer Alternate: Bonfire |
C | Joint Drive Atk Alternate: Time's Pulse 3 |
SP | 1640 | S | Atk/Def Solo 3 |
Don't Hold It Against Me (Budget)
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Blade of Jehanna | A | Life and Death 4 Alternate: Atk/Spd Boosting A Slot |
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Positional Assist | B | Null Follow-Up 3 |
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Glimmer | C | Green Feud 3 |
SP | 1430 | S | Atk/Spd Solo 3 Alternate: Blade Session 3 |
based? based on what? (Damage Focus / Support Hybrid)
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Broadleaf Fan+ (+Atk) | A | Close Foil Alternate: Atk/Res Solo (3 or 4) |
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Whimsical Dream | B | Vantage 3 |
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Glimmer Alternate: Miracle |
C | Atk Smoke 3 Alternate: Atk/Def Rein 3 |
SP | 1340 | S | Atk/Res Solo 3 Alternate: Iote's Shield |
Damage Scaling Specials
Overview
Glimmer and Astra are specials with very straightforward effects: more damage. Glimmer has a charge time of two and grants +50% damage, while Astra has a long charge time of four and increases damage by +150%. Night Sky is the un-upgraded version of these skills. The large difference in charge time and eventual damage make them quite different from each other, despite having the same direct effect. Both scale directly off the damage that would be normally dealt from combat. Therefore, the foe’s defense or resistance matters quite a bit more than normal when calculating damage from these specials. Astra is notable for being one of few specials capable of reliably OHKO’ing opponents, provided the attack would deal decent damage regardless.
Synergy
Unlike other specials, the damage from Glimmer/Astra varies hugely based on your opponent’s stats. It is much more effective on foes with low defense/resistance. Naturally, the higher the user’s attack, the more damage from the specials. But debuffs to an enemies’ defense or resistance will boost the power of these moves significantly. Seal, Threaten and Ploy skills all make great partners to Glimmer/Astra. Glimmer, with its low cooldown is best used as a duel finisher, whereas Astra is best used to KO a completely fresh enemy. Standard special cooldown reduction skills such as Heavy Blade, Quickened Pulse and Infantry Pulse can be used to get these skills ready quickly.
Glimmer can be found on meta builds due to its low cooldown. Dragon Units make excellent use of Glimmer due to their refined breaths targeting the lower defensive stat against ranged units. Bladetome users, likewise, can use Glimmer to deal astronomical levels of damage in a single hit. Weapons that grant "effective" damage such as Falchions, Wolf Tomes and the Poison Dagger have excellent synergy with Glimmer, as they already deal high damage and with Glimmer or Astra can turn a 2HKO into a OHKO. As a general rule, Glimmer and Astra tend to be more effective when the user has high Attack.
Weaknesses
While these skills seemingly have great damage multipliers, the way the damage is calculated often makes these specials a poor choice compared to others. Using specials which deal damage based on the user’s stats more often than not gives them much higher multipliers, at similar cooldowns. Astra is still capable of dealing high damage, but be wary of enemies with high defenses, as the multiplier will be heavily reduced.
The counterpart to Glimmer, Moonbow, can be frequently more reliable than Glimmer since it allows your unit to break through high defenses. Glimmer fails to be of use against enemies that can easily sponge your attacks; Moonbow gives your unit an edge against these foes.