At start of turn, unit can move 1 extra space. (That turn only. Does not stack.)
Boosts Special damage by 25% of unit's Atk.
After combat, if unit's Special triggered, grants Atk+6 to unit and all allies for 1 turn, and unit and all allies can move 1 extra space. (That turn only. Does not stack. Bonus granted to allies even if unit's HP reaches 0.)