Treats foe's Def/Res as if reduced by 30% during combat.
No Staff
- Non-inheritable by Staff-wielding units.
Units with Skill
Unlocks at 5 ★
Unlocks at 4 ★
Skillsets that use skill
Blooming Flame Undulation (Mixed Phase Generalist)
Shamshir (+Eff) | A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Spurn 3 Alternate: Null Follow-Up 3 |
|
Moonbow Alternate: Ruptured Sky |
C | Pulse Smoke 3 Alternate: Joint Drive Spd |
|
SP | 1650 | S | Atk/Spd Solo 3 |
Blazing Universe (Offensive Nuke)
Shamshir (+Eff) | A | Swift Sparrow (2 or 3) Alternate: Atk/Spd Solo (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Lull Spd/Def 3 Alternate: Null Follow-Up 3 |
|
Moonbow Alternate: Ruptured Sky |
C | Spd Smoke 3 Alternate: Rouse Atk/Spd 3 |
|
SP | 1200 | S | Swift Sparrow 2 |
Strike in the name of righteousness, order, and Rausten! (General Offense)
Ivaldi (+Eff) Alternate: Drifting Grace+ (+Spd) |
A | Atk/Spd Boosting A Slot | |
---|---|---|---|
Positional Assist | B | Desperation 3 Alternate: S/R Far Trace 3 |
|
Moonbow Alternate: Ruptured Sky |
C | Atk/Spd Menace Alternate: Res Smoke 3 |
|
SP | 1350 | S | Atk/Spd Solo 3 Alternate: Blade Session 3 |
Vessel for the King
Naglfar (+Eff) | A | Bracing Stance 3 Alternate: Fort. Def/Res 3 |
|
---|---|---|---|
Reposition | B | Null C-Disrupt 3 | |
Moonbow Alternate: Sol |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1695 | S | Distant Def 3 Alternate: Fort. Def Res 2 |
Sworn Protector (Sweep / Debuff Support)
Peshkatz (+Eff) | A | Swift Sparrow 3 Alternate: C Duel Infantry 3 |
|
---|---|---|---|
Positional Assist | B | Windsweep 3 | |
Moonbow Alternate: Ruptured Sky |
C | Panic Smoke 3 Alternate: Fatal Smoke 3 |
|
SP | 1500 | S | Swift Sparrow 2 Alternate: Phantom Spd 3 |
Full Support
Hagoita+ (+Spd) | A | Fury 3 | |
---|---|---|---|
Sing | B | Flier Formation 3 Alternate: Wings of Mercy 3 |
|
Moonbow | C | Hone Fliers | |
SP | 1060 | S | Fortify Def 3 |
Party Crasher (Wo Dao)
Wo Dao+ (+Spd) | A | Fury 3 | |
---|---|---|---|
Reposition | B | Desperation 3 | |
Moonbow | C | Threaten Spd 3 | |
SP | 1425 | S | Speed +3 |
Block Party Blaze (Firesweep Sword)
Firesweep Sword+ | A | Life and Death 3 | |
---|---|---|---|
Reposition | B | Chill Spd 3 Alternate: Hit and Run |
|
Moonbow | C | Ward Fliers | |
SP | 1285 | S | Heavy Blade 3 |
Explosive Start (Offensive)
Lethal Carrot+ (+Spd) Alternate: Kagami Mochi+ (+Spd) |
A | Atk/Spd Solo 3 Alternate: Fury 3 |
|
---|---|---|---|
Reposition | B | Desperation 3 | |
Moonbow | C | Spd Ploy 3 Alternate: Def Ploy 3 |
|
SP | 1545 | S | Flashing Blade 3 |
Outshining all beneath! (General Offense)
Soleil's Shine (+Eff) | A | Atk/Spd Boosting A Slot | |
---|---|---|---|
Positional Assist | B | Null Follow-Up 3 | |
Moonbow Alternate: Ruptured Sky |
C | Atk/Spd Menace Alternate: Spd Smoke 3 |
|
SP | 1410 | S | Atk/Spd Solo 3 Alternate: Blade Session 3 |
This Diviner Bites Back (Vantage)
Obsessive Curse (+Eff) | A | Close Foil Alternate: Close Counter |
|
---|---|---|---|
Positional Assist | B | Vantage 3 | |
Moonbow Alternate: Glimmer |
C | Savage Blow 3 Alternate: Res Smoke 3 |
|
SP | 1550 | S | Fierce Stance 3 Alternate: Savage Blow 3 |
Fates PvP: The Sequel (AR Defense)
Obsessive Curse (+Eff) | A | Steady Impact Alternate: Sturdy Impact |
|
---|---|---|---|
Positional Assist | B | Windsweep 3 Alternate: Null Follow-Up 3 |
|
Moonbow Alternate: Glimmer |
C | Time's Pulse 3 Alternate: Savage Blow 3 |
|
SP | 1770 | S | Phantom Spd 3 Alternate: Savage Blow 3 |
Resolute Superiority (Offensive Support)
Weirding Tome (+Eff) | A | Fury (3 or 4) Alternate: Fort. Def/Res 3 |
|
---|---|---|---|
Reposition | B | Sabotage Atk 3 Alternate: Chill Atk 3 |
|
Moonbow Alternate: Glimmer |
C | Panic Smoke 3 Alternate: Res Ploy 3 |
|
SP | 1020 | S | Darting Blow 3 |
Tempest Blade (Offensive Nuke)
Resolute Blade (+Eff) | A | Atk/Spd Solo 3 Alternate: Fury (3 or 4) |
|
---|---|---|---|
Reposition | B | Null Follow-Up 3 Alternate: Wrath 3 |
|
Moonbow Alternate: Luna |
C | Time's Pulse 3 | |
SP | 1605 | S | Quickened Pulse Alternate: Flashing Blade 3 |
Thunderstorm of Friege (Offensive Player Phase)
Tome of Thoron (+Eff) Alternate: Tome of Thoron |
A | Swift Sparrow 2 Alternate: Fury (3 or 4) |
|
---|---|---|---|
Reposition | B | Desperation 3 | |
Moonbow | C | Even Atk Wave 3 Alternate: Drive Spd 2 |
|
SP | 1825 | S | Quickened Pulse |
A Midsummer Night’s Counter (Type Check/Support)
Blárraven+ | A | Triangle Adept 3 | |
---|---|---|---|
Sing | B | Bowbreaker 3 | |
Moonbow | C | Drive Spd 2 | |
SP | 1710 | S | Distant Def 3 |
Featherdance (Standard Gronnraven Build / Arena Assault Specific)
Gronnraven+ | A | Triangle Adept 3 | |
---|---|---|---|
Dance | B | Bowbreaker 3 Alternate: Wings of Mercy 3 |
|
Moonbow Alternate: Luna |
C | Infantry Rush 3 Alternate: Atk Tactic 3 |
|
SP | 1710 | S | Chill Spd 3 Alternate: Chill Atk 3 |
I Can't Believe It's Not +10 Performing Azura! (High Investment)
Gronnblade+ Alternate: Spectral Tome+ (+Spd) |
A | Fury (3 or 4) Alternate: G Duel Infantry 3 |
|
---|---|---|---|
Dance | B | Wings of Mercy 3 Alternate: Windsweep 3 |
|
Moonbow Alternate: Ruptured Sky |
C | Joint Hone Spd Alternate: Hone Atk 4 |
|
SP | 1560 | S | Chill Atk 3 Alternate: Atk/Spd Bond 3 |
Fate's Lullaby (Supportive Duelist)
Urðr | A | Triangle Adept 3 | |
---|---|---|---|
Sing | B | Wings of Mercy 3 Alternate: Escape Route 3 |
|
Moonbow | C | Drive Spd 2 Alternate: Drive Res 2 |
|
SP | 1120 | S | Spur Spd 3 |
Ocean Gray Waves (Blue Duelist)
Emerald Axe+ | A | Distant Counter Alternate: Fury 3 |
|
---|---|---|---|
Sing | B | Wings of Mercy 3 Alternate: Escape Route 3 |
|
Moonbow | C | Drive Res 2 | |
SP | 1800 | S | Hone Spd 3 |
Care to Dance? Carrot Dance! (Offensive Support)
Lethal Carrot+ (+Spd) | A | Fury 3 | |
---|---|---|---|
Dance | B | Wings of Mercy 3 Alternate: Blaze Dance 3 |
|
Moonbow | C | Spd Ploy 3 | |
SP | 1320 | S | Atk Ploy 3 |
Ambulance (Healing Support)
Dancer’s Fan+ (+Spd) | A | Fury 3 Alternate: Distant Def 3 |
|
---|---|---|---|
Dance | B | Wings of Mercy 3 | |
Moonbow | C | Breath of Life 3 | |
SP | 1260 | S | Breath of Life 3 |
Smells Like Team Spirit (Support)
Loyal Greatlance (+Eff) | A | Fury 3 | |
---|---|---|---|
Shove Alternate: Rally Spd/Def |
B | Atk/Spd Link 3 Alternate: Chill Spd 3 |
|
Moonbow Alternate: Luna |
C | Drive Def 2 Alternate: Spur Spd/Def 2 |
|
SP | 1945 | S | Drive Def 2 Alternate: Spur Def/Res 2 |
YOU! (Offensive Generalist)
Dauntless Lance (+Spd) | A | Fury 3 Alternate: Atk/Spd 2 |
|
---|---|---|---|
Reposition | B | Wrath 3 | |
Moonbow | C | Odd Atk Wave 3 Alternate: Threaten Def 3 |
|
SP | 1325 | S | Quickened Pulse |
Swift Sacaen (Offensive Nuke)
Mulagir (+Eff) Alternate: Brave Bow+ |
A | Swift Sparrow (2 or 3) Alternate: Fury (3 or 4) |
|
---|---|---|---|
Reposition | B | Lull Spd/Def 3 Alternate: Sacae's Blessing |
|
Moonbow Alternate: Luna |
C | Atk Smoke 3 Alternate: Hone Cavalry |
|
SP | 1245 | S | Darting Blow 3 Alternate: Sturdy Blow 2 |
Defense Ignoring Specials
Overview
Defense-reducing specials are some of the most commonly used, thanks to their low cooldown and general effectiveness in the hands of most units. Moonbow weighs in at 30% defense/resistance ignore with a charge time of two. Luna requires three charges, but ignores 50%. Moonbow and Luna are decent choices for when you aren’t sure which special to use, but they are not the most effective choice for all units. A good rule of thumb is to assume that most units have around 28 defense, which makes Moonbow worth around eight to nine points of damage per procurement, and Luna around 14 damage. These specials grow in effectiveness the higher the opponent’s defense, being most effective on foes with high defense and resistance.
Synergy
Moonbow’s low charge time means it can be activated in a single round of combat, provided someone strikes twice and the user strikes last. With a Quickened Pulse seal combined with a Brave weapon, Moonbow can be activated on the very first attack, making it a fantastic choice for those units. These specials also grow in effectiveness the lower the user’s attack is. Low attack, high speed units are the best candidates for Moonbow. Luna is a slightly stronger version, and is the better choice when not trying to trigger the special on round one. Moonbow’s short cooldown makes it a popular pairing with the Wo Dao, providing a ton of damage when the special activates.
Weaknesses
Moonbow is often used as a catch-all special, and while it is certainly effective in the hands of nearly every unit, it is often not the best choice. While it is easy to activate and can secure some new KO’s, it does not grant the units much more power compared to other specials. Whereas, Ignis and Glacies can allow a unit to threaten nearly anything with a KO. Luna and Moonbow will deal pitiful damage to enemies who already have low defensive stats.