Restores HP = 50% of damage dealt.
No Staff
- Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
Unlocks at 4 ★
Skillsets that use skill
Resire (Enemy Phase)
Dark Scripture | A | Atk/Res Solo 4 Alternate: Mirror Stance 3 |
|
---|---|---|---|
Reposition | B | Light and Dark Alternate: Special Spiral 3 |
|
Sol Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1560 | S | Steady Posture 2 Alternate: Mirror Stance 2 |
Dealing around the neighborhood (Enemy Phase)
Short Bow+ (+Res) Alternate: Spendthrift Bow+ |
A | Close Foil Alternate: Close Counter |
|
---|---|---|---|
Reposition | B | Special Spiral 3 Alternate: Lull Atk/Def 3 |
|
Sol Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1545 | S | Mirror Stance 2 Alternate: Quick Riposte 3 |
Beat of the Rising Sun (Close Call/Repel Tank)
Rinkah's Club | A | Distant Counter Alternate: Distant Foil |
|
---|---|---|---|
Reposition | B | Close Call 3 Alternate: Repel 3 |
|
Sol | C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1595 | S | Swift Stance 2 Alternate: Steady Posture 2 |
Aetherian Kryptonite (Aether Raids Omnitank)
Arthur's Axe (+Eff) | A | Distant Counter | |
---|---|---|---|
Reposition Alternate: Smite |
B | Null C-Disrupt 3 Alternate: Lull Atk/Def 3 |
|
Sol Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1695 | S | Quick Riposte 3 Alternate: Swift Stance 2 |
Polaris (Defensive Tank)
Barb Shuriken+ (+Res) Alternate: Lethal Carrot+ (+Res) |
A | Close Counter Alternate: Distant Def (3 or 4) |
|
---|---|---|---|
Swap | B | Special Fighter 3 | |
Sol Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1695 | S | Fierce Stance 3 |
An Act of Devotion and Courage (Ranged Tank)
Fimbulvetr | A | Mirror Stance 3 Alternate: Atk/Res Solo (3 or 4) |
|
---|---|---|---|
Positional Assist | B | Special Spiral 3 Alternate: Null C-Disrupt 3 |
|
Sol | C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1770 | S | Spd/Res Solo 3 Alternate: Mirror Stance 2 |
Jack-o-Lantern Specia-cular! (Special Fighter)
Barb Shuriken+ (+Res) Alternate: Lethal Carrot+ (+Res) |
A | Close Counter Alternate: Distant Def 4 |
|
---|---|---|---|
Swap | B | Special Fighter 3 | |
Sol Alternate: Noontime |
C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
|
SP | 1695 | S | Quick Riposte 3 Alternate: Fierce Stance 3 |
Paradise Lost (Defensive Tank)
Ethereal Breath | A | Distant Counter | |
---|---|---|---|
Pivot | B | Special Fighter 3 Alternate: Wrath 3 |
|
Sol Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1425 | S | Fierce Stance 3 Alternate: Quick Riposte 3 |
Ban-Banking on Success (Bonus Doubler Distant Counter)
Lightning Breath+ (+Spd) Alternate: Lightning Breath+ (+Def) |
A | Bonus Doubler 3 | |
---|---|---|---|
Reposition | B | Null C-Disrupt 3 Alternate: Vantage 3 |
|
Sol Alternate: Bonfire |
C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
|
SP | 1605 | S | Quick Riposte 3 Alternate: Fierce Stance 3 |
Pierce the Sky (Aether Raids)
Mulagir (+Eff) | A | Close Counter | |
---|---|---|---|
Reposition | B | Vantage 3 Alternate: Lull Atk/Def 3 |
|
Sol Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1635 | S | Distant Def 3 Alternate: Darting Stance 3 |
Brave Shine (Defensive / All-Purpose Tank)
Draconic Rage (+Eff) | A | Distant Counter Alternate: Distant Stance |
|
---|---|---|---|
Positional Assist | B | Null C-Disrupt 3 Alternate: Null Follow-Up 3 |
|
Sol Alternate: Bonfire |
C | Joint Drive Res Alternate: Atk Smoke 3 |
|
SP | 1740 | S | Mystic Boost 3 |
TMS#FE Thrash! (Dodge Tank)
Missiletainn(Sword) (+Eff) | A | Distant Counter Alternate: Distant Pressure |
|
---|---|---|---|
Positional Assist | B | Spurn 3 Alternate: Spd-Based DR B Slot |
|
Sol | C | Joint Drive Atk Alternate: Def Smoke 3 |
|
SP | 1860 | S | Atk/Spd Solo 3 Alternate: Spd/Res Solo 3 |
WHERE DID THE LIONS GO?! (Aether Raids Tank)
Royal Sword (+Eff) | A | Distant Counter | |
---|---|---|---|
Reposition | B | Spurn 3 Alternate: Null Follow-Up 3 |
|
Sol Alternate: Galeforce |
C | Time's Pulse 3 Alternate: Pulse Smoke 3 |
|
SP | 2175 | S | Quick Riposte 3 Alternate: Spd/Res Solo 3 |
Let the Sunshine in! (Mixed Bruiser)
Sun Dragonstone (+Eff) | A | Distant Counter | |
---|---|---|---|
Reposition | B | Null Follow-Up 3 Alternate: Null C-Disrupt 3 |
|
Sol Alternate: Aether |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1695 | S | Swift Stance 2 Alternate: Atk Smoke 3 |
Daein’s Light (Defensive Tank / Aether Raids Offense)
Thani (+Eff) | A | Mirror Stance 3 Alternate: Close Foil |
|
---|---|---|---|
Positional Assist | B | Null C-Disrupt 3 Alternate: Special Spiral 3 |
|
Sol | C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1550 | S | Atk/Def Solo 3 |
Early Summer Rain (Defensive Generalist)
Bright Naginata (+Eff) | A | Distant Counter | |
---|---|---|---|
Swap | B | Lull Atk/Def 3 Alternate: Null C-Disrupt 3 |
|
Sol Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Def Smoke 3 |
|
SP | 1870 | S | Quick Riposte 3 Alternate: Mirror Stance 2 |
Song of Storms (Physical Tank)
Bright Naginata (+Eff) | A | Distant Foil Alternate: Sturdy Stance 3 |
|
---|---|---|---|
Swap | B | Null Follow-Up 3 Alternate: Lull Atk/Def 3 |
|
Sol Alternate: Noontime |
C | Atk Smoke 3 Alternate: Def Smoke 3 |
|
SP | 1870 | S | Quick Riposte 3 |
Jehannan Tempest (AR Supertank)
Audhulma (+Eff) | A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Spurn 3 Alternate: Null Follow-Up 3 |
|
Sol Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Joint Drive Res |
|
SP | 2170 | S | Quick Riposte 3 Alternate: Spd/Res Solo 3 |
Braver than Brave Squared (Aether Raids Offense / Standard Tank)
Urvan (+Eff) | A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Null Follow-Up 3 Alternate: Null C-Disrupt 3 |
|
Sol Alternate: Aether |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1770 | S | Quick Riposte 3 Alternate: Mirror Stance 2 |
Prince of Scorn (Range Enemy Phase)
Dark Royal Spear (+Eff) | A | Distant Counter Alternate: Distant Ward |
|
---|---|---|---|
Positional Assist Alternate: Rally Assist |
B | Quick Riposte 3 Alternate: Lull Atk/Def 3 |
|
Sol Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 2170 | S | Warding Stance 3 Alternate: Quick Riposte 3 |
Ike's Theme.mp3 (Defensive)
Ragnell (+Eff) | A | Atk/Res Unity Alternate: Mirror Stance 3 |
|
---|---|---|---|
Positional Assist | B | Null Follow-Up 3 | |
Sol Alternate: Noontime |
C | Pulse Smoke 3 | |
SP | 1770 | S | Swift Stance 2 Alternate: Mystic Boost 3 |
Infantry Sword.mp3 (Spurn Defensive)
Ragnell (+Eff) | A | Swift Stance 3 Alternate: Kestrel Stance 3 |
|
---|---|---|---|
Positional Assist | B | Spurn 3 | |
Sol Alternate: Noontime |
C | Joint Drive Atk | |
SP | 1860 | S | Swift Stance 2 |
Carrots Are Healthy, Right? (Support)
Harmonic Lance+ (+Atk) Alternate: Carrot Lance+ (+Atk) |
A | Fury 3 | |
---|---|---|---|
Reciprocal Aid Alternate: Ardent Sacrifice |
B | Renewal 3 | |
Sol Alternate: Bonfire |
C | Spd Smoke 3 Alternate: Threaten Spd 3 |
|
SP | 1545 | S | Atk Smoke 3 |
Aether Raids? Beets Me. (High-Investment Mixed Tank)
Gilt Fork+ (+Spd) Alternate: Casa Blanca+ (+Res) |
A | Distant Counter Alternate: Steady Posture 3 |
|
---|---|---|---|
Reposition | B | Lull Atk/Spd 3 Alternate: Null C-Disrupt 3 |
|
Sol Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 1695 | S | Swift Stance 2 Alternate: Steady Posture 2 |
Guiding Ring Giver (Defensive)
Eternal Tome (+Eff) | A | Close Counter Alternate: Mirror Stance 3 |
|
---|---|---|---|
Reposition | B | Lull Atk/Res 3 Alternate: Null C-Disrupt 3 |
|
Sol Alternate: Noontime |
C | Pulse Smoke 3 | |
SP | 1695 | S | Quick Riposte 3 Alternate: Distant Def 3 |
Healing Specials
Overview
There are four healing Specials: Daylight, which upgrades into either Sol or Noontime (Aether is covered elsewhere). While they do not grant extra damage, they heal the user for a percent of the damage dealt with that attack. Noontime heals 30% with a charge time of two, and Sol heals 50% with a charge time of three. While they are poor choices for winning duels, healing Specials are amazing for longer game modes where they can help a unit sustain over many battles. Healing specials base their healing off the direct damage dealt to opponents, meaning any overkill will not translate into more healing.
Synergy
The way that healing Specials scale make them ill-suited to low damage hits, being a better fit for slower and stronger attacks. The low power of brave weapons make them less desirable than others. Some weapons and skills grant +10 damage on Special trigger, making them excellent skills to use with healing specials as they provide extra raw healing and some much-needed damage. Wrath is one such skill, but beware that the healing may take the unit above the 75% HP threshold required for Wrath to take effect. Healing Specials are often used to compliment healing builds such as the common Falchion Medic build, which combines the legendary Falchion with Renewal to boost healing. Healing Specials can also help a unit stay above a valuable healing threshold, such as Quick Riposte or Guard.
Weaknesses
The biggest limitation of healing Specials is their lack of extra damage. The healing is often not enough to win single duels, being more useful over longer stretches of time where it adds up. A unit wielding a healing Special risks being KO'd by a strong attack before they have the chance to heal.