GamePress

Fallen Ashnard

Arthur3rd

Hero Stats

HP 43
ATK 53
SPD 21
DEF 38
RES 31

Skill Set

Hero Build Overview/Explanation

Mystic boost 3 or lull atk/def 3 on B; for some reason atk/def rein is not listed; Bonfire or Ignis as special.
Ashnard will likely be doubled by an enemy attack, so deal with it and try to avoid a special that can truly hurt him, so the bracing stance for the A slot will make a good chunk of units stop at this flying wall.
On the Seal, a def/res solo or bond depending on the team positioning needs.
Mystic boost will allow him to keep fighting longer due to the intended use of OHKO on player phase or if contantly facing enemies that can't pass his defenses or that can barely cause 6 damage. Lull atk/def 3 is another good choice, since it will cut enemies' bonus and will increase the total debuff that Ashnard will cause to -12/-12, incresing even more his "wallness" and base atk damage.
Since this playstyle is focused on defense, Ashnard should only initiate combat if it is a certain kill or if it will not compromise his defenses or allow the enemy to have a special ready to retaliate. Most ranged will be OHKO anyway, due to their low defenses and Ashnard will likely survive the atk of most ranged units that can't activate their special. Bonfire is a better choice IMO if you can position him in a way that just a single enemy can hit per turn, so on your turn you will likely retaliate using it and OHKO most units in the game. IMO Ignis is better if you want all enemies to come at once to Ashnard.