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Cryselle

Hero Stats

HP 40
ATK 58
SPD 21
DEF 24
RES 40
Boon+ Atk Bane - Spd

Skill Set

Hero Build Overview/Explanation

Weapon: Tiger Spirit

Assist: Positional Assist

Special: Iceberg / Glimmer / flexible

IVs: +Atk / -Spd or -HP

Passive A: Death Blow (3 or 4) / Atk Boosting A Slot

Passive B: Lull Atk/Res 3 / Chill Res 3

Passive C: Joint Drive Atk / Rouse Atk/Def 3

Sacred Seal: Death Blow 3 / Atk/Def Solo 3 / Sturdy Blow / Mirror Strike

This build seeks to take advantage of Orochi's fantastic base attack & the offensive prowess of her innate Tiger Spirit. Though it relies on heavy investment to truly shine, this Player Phase Nuke rendition of Orochi is fairly simple to play.

● Death Blow 4 offers an unparalleled +8 Atk which, when considered alongside Tiger Spirit's innate +6 Atk, makes for an incredible combined +14 Atk in-combat buff. It is also worth considering Sturdy Impact 3 or Atk/Def Solo (3 or 4) over Death Blow (3 or 4) because these skills can help mask some of Orochi's weaknesses to DC Speed Tanks &/or DC Tanks with high Resistance; however they do not provide the same level of consistent damage. In the event that Death Blow 4, Sturdy Impact 3 & Atk/Def Solo (3 or 4) are not available, one could also consider Atk/Def Push 4, Mirror Impact 3 (this strengthens Orochi's natural ability to safely initiate into most mages by providing follow-up denial, should Orochi fail to one-shot - therefore increasing survivability, as Orochi will almost always be doubled - as well as an additional +10 Res in-combat buff), Atk/Res Push 4, Death Blow 3 (fairly accessible), or another Atk boosting A Slot (boosting Spd provides little to no advantage, so one should avoid Atk/Spd boosting A slots when possible). It is also worth mentioning that Push skills can compromise Orochi's ability to consistently perform, should she be unable to reliably perform one-shots, as her threshold for surviving retaliation is drastically lowered after each battle.

● Given the one-shot nature of her player phase build and her inability to consistently perform double attacks, there are few B Slot skills that provide comparable value for Orochi as Lull/Atk Res 3. Canceling out visible buffs to Atk & Res alongside a -3 debuff to each of these stats is huge for increasing Orochi's survivability and damage against teams that can consistently stack buffs. If in need of a cheap alternative, Chill Res 3 and similar skills can also help increase her efficacy against Res tanks.

● Joint Drive Atk is fantastic as it allows Orochi to provide utility while increasing her own damage. Similarly, Rouse Atk/Def/Res, or Odd/Even Atk Wave, are also fantastic for Orochi as they increase her damage, however, they are susceptible to Lulls & Panic skills.

● Orochi can choose between a myriad of specials, but this build of Orochi does not rely on or benefit from consistent specials due to its lack of doubling/special CD reduction. For high damage, Iceberg and Glacies are strong specials - dealing 20+ - 30+ damage. However, without significant special CD support in the form of team support or a sacred seal/skills, it will take careful target selection & multiple battles to effectively make use of these specials. As opposed to these high damage specials, Orochi can somewhat mitigate her lack of special CD manipulation by using a special like Glimmer that has a low base cooldown. Glimmer synergizes with her already high damage to cement one-shots while being more consistent.