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dracma127

Skill Set

Hero Build Overview/Explanation

Disclaimer: there are several skills that don't show up in the build options. The actual skills used are Distant Ward/Pegasus Flight/Atk/Spd Rein.

Have you ever wanted to give mages a big middle finger? Do you get turned on watching a Bramimond do <30 damage? Are rally traps your worst nightmare? Introducing Sigrun, devourer of mages.

Flowing Lance is a given for any lance user without a prf weapon, the extra debuff and lull atk/def effect is too good to pass up on. The res refine works off of the inclusion of DW and Pegasus Flight, which both benefit from even more res.

Reposition is your standard movement skill, although another skill can be used if you want to keep proc'ng Flowing Lance.

Aether is used to help heal off damage, and double as away to keep Sigrun damaging def tanks. It can be banked after a round of combat, so I can save it for either a free heal or if I really need to nuke something. Iceberg is your best back-up option if you aren't running Heavy Blade, as it procs at the same time as Aether and the extra damage is more impactful than the healing.

Here's a hot take: Distant Ward is a better choice than DC. DC's biggest edge is being able to counter vs bows, but Sigrun needs Iote's Shield to make that work. Running the combo doesn't even give her any favorable matchups against popular bow units, so I feel it's reasonable to ditch DC+Iote and free up her seal. DW leans into Sigrun's magekiller role, with the added res being enough to push her into thresholds where even heavy hitters like Bramimond fail to 2-round her. DW's only flaw in this build is fighting dagger units, and they can be dealt with using the same partner you're using to fight bow units. I'll only consider DC+Iote if dagger units suddenly became more popular.

Pegasus Flight is the aforementioned heart of this build. With a res refine and a res boon Sigrun hits a base 43 res, which can cap out at 49 and even 54 with an Eir supporting her. P.F. also doesn't care about in-combat effects, so it's a nice anti-meta skill against drive stacking.

Atk/Spd Rein is mostly there to add onto all of Sigrun's other debuffs, helping bolster her res even more and compete in speed wars. You could run Pulse Smoke instead, but the debuff actually has a second purpose to it...

Hey, if you've been keeping track, Sigrun has managed to stack a -16 atk debuff. That's a lot of damage reduction. It also nukes the enemy's attack so hard, that the galaxy brain play is to run Heavy Blade as a seal. I'd like to point out the ridiculousness of how a res advantage can help proc HB. That said, most mages running an Impact skill and Sturdy Blow/Swift Sparrow can easily disable HB, so HB + Aether is better used in tank busting. If you want to play safe and focus on killing mages, you can still run Mirror Stance and Iceberg.