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Fischure

Hero Stats

HP 51
ATK 59
SPD 39
DEF 38
RES 24
Boon+ Atk Bane - Res

Skill Set

Hero Build Overview/Explanation

So this build is primarily for when Finn wants to serve as a frontline physical tank in Aether Raids Defense, this build focuses on Finn having a decent spread of Speed and Defense, with this build focusing on his Defense stat in order to maximize his survivability as a frontliner and it allows Galeforce shenanigans.

Weapon: Instant Lance+
This one itself is pretty self explanatory, Instant Lance (in my opinion) is one of the strongest inheritable weapons as it gives the unit the Impact effect, which, combined with Finn's decent speed stat means that characters who rely on auto doubles such as B. Hector will have a harder time taking him out on his own, plus the additional Attack and Defense gained from initiation is always a boon.

Assist: Flexible
Since he is serving as a frontliner, Finn will rarely have to come back and mess up his team's positioning with a positional assist. You can of course run no assist on him at all, which is perfectly fine or if you want to use a Rally Skill and set up a rally trap, that works too. It doesn't really matter that much, but I prefer to keep a positional assist as you never know when you might need to bail out your allies if the enemy gets smart with their positioning.

Special: Galeforce
Surprisingly, for a Gen 1 Cav unit, Finn has a rather decent Attack stat, meaning that he can take advantage of Heavy Blade in the Sacred Seal slot and proc Galeforce in a single turn of combat (assuming the foe doesn't have follow up prevention), even if he fails to proc it in a single round of combat, his decent defense stat (this includes the use of the other skills) will guarantee that he survives against something like B. Hector or F. Edelgard since he also prevents follow ups with his Instant Lance, as he will go in for round 2

A Skill: Atk Def Solo / Atk Def Push
Finn wants to maximize his Attack and Defense as it will not only allow him to proc Heavy Blade more often, but also allows him to survive his encounters and fight again (with the help of dancers or Galeforce). Ideally, you want to use Atk Def Solo as you want to avoid having the recoil damage from Atk Def Push, but that isn't to say Atk Def Push is unusable since you can set up Wings of Mercy shenanigans if you choose to do so, but the priority should be increasing his Attack and Defense.

B Skill: Near Trace Skills / Hit and Run / Drag Back / Lull Skills (Flexible)
There are two paths that you can choose when going about this Finn build. If you want to maximize his mobility in attacking the enemy, then you should use trace skills since the AI will force Finn to move back a space which can put him in range of nearby dancers (alternate options are Hit and Run or Drag Back), or if you want to maximize his Heavy Blade proc then you can use Lull Skills, ideally Lull Atk/Def since this will give you the ability to neutralize bonuses to the foe's Attack (increasing your odds of proccing Heavy Blade as well as increasing your survivability) and allow you to hit them harder as well.

C Skill: Atk/Def Menace
Atk/Def Menace is honestly the ideal skill you want to use in this scenario with no real competition. The ability to not only deal a massive debuff to the foe's Attack and Defense, as well as increasing your own stats is almost too good to pass up. Obviously, some characters can still neutralize these bonuses, but this is where Finn's decent stats come in, which means that the opponent will have trouble not only surviving because of Finn's decent Attack stat, but they will also have trouble killing him since Finn has workable Defense

Sacred Seal: Heavy Blade 3
This one is pretty self explanatory, in order for Finn to proc Galeforce in a single round of combat, he needs to be able to have more Attack than the foe (which is easier than you think if you're this willing to invest in him) and he needs to double. Once again, this skill is crucial to hit that 5 cooldown marker in combat. Note that Special Fighter and other guard effects will still prove troublesome, but these units don't usually have enough speed to outspeed Finn so you'll usually hit twice, and with the help of dancers, you should still be able to kill the opponent and gain access to the enemy backline.

Pros:
- Hard hitting Physical Tank
- Decent Survivability
- Can lead to problematic shenanigans (Galeforce and/or WoM)
- Massacres backlines
- Can function in Cav Line

Cons
- Green Physical Threats will still take him out
- Bulk evaporates in the face of dragons and other magical threats