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MightySoiree
Boon+ Atk Bane - Res

Skill Set

Hero Build Overview/Explanation

Ares' prf weapon is surprisingly powerful. Having the special spiral effect built in the weapon and a slaying effect allows for a really powerful unit, after all, always activating your special isn't something to scoff at, more when you are able to activate 3 charge specials. As such, we we'll try to benefit from that.

Since this unit will be based on special attacks always activating, we should first decide which special are we gonna use. Ares could be a potent nuker if used with a special like Luna. Ignoring half of the enemy's defense is always good for a nuker, however, Ares is a cavalry unit with terrible res. This means that it can't use much good B skills that other units like infantry or armored units can, and has a terrible match-up against mages, that will usually one-shot him. To avoid this, we'll attack first and we'll make sure that they fall before being able to even attack. A vantage/distant counter set will become great for him, aided a lot by the luna activation.

This means that we'll need as much attack as we can get from skills in order to achieve this one-shot requirement. Threat Atk/def (or Atk/def menace) will allows us to improve our atk greatly and make sure that the closest enemy doesn't survive our hit, and defiant atk will improve our atk when we are at the vantage threshold (also, it's atk buff is better than the one fierce stance gives and can be used in both phases)

For the support skill, reciprocal aid will be our best bet. Being able to change hp with a unit to proc vantage is quite helpful, and also, the opposite is also true, if you find a unit that you think you won't be able to defeat on one hit, recovering to survive their hit and then on the next turn defeat them will be helpful.

This, however, isn't a flawless build. Fighting a hardy bearing unit will probably end badly for Ares, he doesn't have much ways to control his Hp at the start of battle (this can be patched up if supported by units like duo lif or F! Berkut) and, in order to work, this unit needs to proc Luna at least one time in order to become an always special build, so, if possible, attacking a unit with a lot of defense or having a unit dance ares in order to get him attack back to the enemy and get his special ready for the next round would be nice for him.

And knowing his one shot nature and his lack of res, the banes and boons should be clear. Atk boon and res bane, since mages and a lot of dragons should be falling before being able to counter him (however, armored dragons like idunn and myrh are a threat, but threat atk/def should be helpful, since they have horrible movement, which makes it so they probably will get affected by the debuff)