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MightySoiree
Boon+ Def Bane - Spd

Skill Set

Hero Build Overview/Explanation

Zephiel is a surprisingly good unit for such an old unit. Usually this units aren't usually this min maxed, and also, his high hp is really a surprise. His res is also at least workable, which tends to be a blessing for an armored unit.

Zephiel's Echesachs is part of the reason why this unit is so good (and might make him stand out from his winter alt, who has a far better res, but no prf weapon). His def debuff is not all that great, but thanks to their refine, they have a built in distant def in their weapon, which mitigates hits from the magic side a bit. Due to that, we'll give him as a seal another distant def 3, which will protect him from many magic units, since they tend to attack from far away. Also, since he is still a unit that suffers against magic units, we'll also run distant ward. This will allows him to decimate magic units that think that they can take advantage of this slow unit before they can do a second attack, while also buffing his res in battle against magic units, including the dragon units, that would be able to attack ignoring the distant def due to their melee range.

For the C skill, we run Threat Atk/Res 3 (or Atk/Res menace), because while we are debuffing the bulk of the enemy that we aren't going to benefit from (at least not from this unit), the res buff is too good to ignore, and the phisical def of this unit is already good enough. And for the B skill, special fighter is too good not to run it. In case we run into a moonbow, luna or black luna unit, we'll need some way to try to avoid them using it on us, and special fighter allows that while also making sure we charge Aether faster for pesky high def units and for some good healing. However, Sol could also be a nice one, since healing is always good for a tank unit like this one.

For the support skill, whatever you run is good, but smite and shove are usually good, since they allow to surprise the enemy increasing the range of one of your units in a way that they might need to be extra careful (since that can set up many strategies that revolve around early agresion and units like galeforce users will certainly enjoy that support).

And for the bane and boon, a speed bane will go great with the unit, since special fighter allows him to charge faster his special the more hits he gets, so, being doubled by phisical units will be a blessing, and being doubled by magic users usually won't happen, but if it happens, he might survive and be ready to heal in the next battle, and for the boon, def will be the best one, since we are boosting his res a lot, so, having a good def by default will be his best bet (because he might have trouble with melee units due to how much he is focused on not dying to range units with his distant def 6), however, there is also an argument for giving him a res boon, more knowing he has a super boon there.