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MorphRed
Boon+ HP Bane - Def

Skill Set

Hero Build Overview/Explanation

Preferred IV: +HP / -DEF, Merged (at least +1), 10 Dragonflowers

This build focus on Fjorm becoming a restore, rescue or return trap unit, due to the A skill being taken, an HP boon is highly recommended in order to use the effect of her personnal weapon, Gjarllarbrú. The rest of her HP will be brought with mythic blessings.

The bane is pretty much obvious, despite being a superbane removing defense won't decrease her overall survivability of 59 since her bulk is mostly concentrated in her HP.

Weapon: Gjallarbrú

The weapon is also obvious, her prf is a fantastic weapon that shouldn't change.

Assist: Restore+

The whole build is used as a restore trap, Restore+ should remain untouched, Return+ and Rescue+ are also alternative so she can bring units forward when she heals them.

Special: Flexible

As a healer, Fjorm doesn't have access to offensive specials, this leave her crippled in terms of burst damage if she cannot damage her enemy. Anything can work but a special that buffs or heal herself is recommended.

Passive A: Atk/Spd Catch 4, Atk/Spd 2,

With the introduction of L!Claude, Catch 4 is now the best offensive A slot for Fjorm, Isolation is counted as a penalty and can help Fjorm achieve Catch's effect and without the damage drawback of Push 4. Furthermore, it can grant more Atk and Spd than Push 4 under the right circumstances.

A budget version is Atk/Spd 2.

Passive B: Dazzling Staff 3

There is not much to say, Wrathful Dazzling is the signature combo of a healer.

Passive C: Spd/Res Rein 3, Ground Order 3

In order to further increase her offensive capacities, Spd/Res Rein 3 is the perfect option for the job, it debuffs the enemy's speed and resistance by 4 which can enable Fjorm to double in situations where she wouldn't be able to.

Ground Order 3 still remains an amazing skill for Fjorm to use for a budget version

Sacred Seal: HP/Spd 2, HP 5

No damage from Catch 4, yay. Just run something to increase her HP.