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Ruby_Storm__

Hero Stats

HP 54
ATK 52
SPD 54
DEF 45
RES 41
Boon+ Spd Bane - HP

Skill Set

Hero Build Overview/Explanation

It's Selena Miku! This build may seem controversial but it's definitely a fun one. Selena is known for her low Atk but balanced Spd, Def, and even Res. Her best boon, in my opinion, is Spd, her attack will only age worse as the game progresses, but her Spd is still relatively competitive to today's units (at least at the time of this writing). Most people opt to use her prf, Selena's Blade (+Eff) (which is an excellent weapon), but she works great with other weapons too. This summer, we got a new inheritable weapon from Bridal Oboro, Pledged Blade, which will be the weapon of choice in this build. We'll go into more detail on that in a bit. This build essentially raises her stats and damage output to those comparable to generation 3/4.

Pledged Blade+ (+Spd)
This inheritable weapon is amazing and by far the best one, essentially if a【Bonus】is active on the unit, in this case Selena, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. She essentially has a dual breath built in at the cost of a【Bonus】, which this build will activate as you'll see later. I went with the Spd refine as Spd is important for another skill that's featured in this build.

Reposition:
I just kept this on as she is the "Repo" fodder everyone loves. I personally find myself using skills like Smite the most.

Noontime:
Noontime seems a bit contradictory to our build but it plays a key role in sustainability and with Pledged Blades effect, she'll be procing Noontime every other attack on the enemy phase.

Fury 4:
Fury 4 is definitely an expensive skill to raise all her stats by four, but the important thing about the skill is the eight recoil damage Selena will be taking after combat. The Noontime is meant to help with this to try and stay at around 75% HP for her magic to truly show her colors.

Spurn 3:
For some odd reason, Spurn is not an available skill on the site so full disclosure here, REPEL IS NOT THE INTENDED B SKILL. Spurn has the same damage reduction capabilities compared to Repel and Close Call, but it's gimmick is a mini-wrath-like skill, "If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers". Now you may have put two and two together. Fury 4 is to bring us down to Wrath level so when Noontime procs, it deals +5 true damage, while also healing us above 75%, to only go back down to 75% after combat. Thus we are trying keep Selena in a wrath-state loop.

Rouse Atk/Def 3:
This is the skill that will activate Pledged Blades "Special cooldown charge +1" ability. It's very straight forward, Atk and Def +6 when solo (stacks with Pledged Blade for a total of +10 to both stats).

Spd/Res Solo 3:
Another straight forward skill, this is meant to increase her Spd, to activate Spurn's threshold easier and to increase her Res stat so it doesn't lag too behind from her Def (that way units with adaptive damage, like Annette, can't exploit a weaker stat as easily).

My Selena is fully invested at +10 merges, +15 Dragonflowers, and she is Summoner Supported. This how her stats look like in the "optimal scenarios" which aren't too hard to get:

HP 54 (49 base, +5 from weapon refine)
Atk 62 (48 base, +4 from Pledge Blade effect, +4 from Fury 4, +6 from Rouse Atk/Def 3)
Spd 60 (47 base, +3 from weapon refine, +4 from Fury 4, +6 from Spd/Res Solo 3)
Def 55 (41 base, +4 from Pledged Blade effect, +4 from Fury 4, +6 from Rouse Atk/Def 3)
Res 47 (37 base, +4 from Fury 4, +6 from Spd/Res Solo 3)

This may not be her highest attack stat possible, but we do slightly make-up for it in +5 true damage and this definitely makes her a beast. She has no problems with green units and little to none with red. Blue units may pose a challenge at times, but even then they can't shut our favorite tsundere down!