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Hero Stats

HP 39
ATK 51
SPD 45
DEF 25
RES 24
Boon+ Spd Bane - HP

Skill Set

Hero Build Overview/Explanation

This is a Solo Spd build for Eleonora that aims to get as much mileage out of her personal weapon as possible. I will also give some suggestions here for people who do not want to use Solo skills on her.

For her asset Eleonora wants +Spd and for her flaw any of her defensive stats (HP, Def, Res) can work as this is an offensive build that aims to utilize the firesweep effect of her personal weapon.

* Weapon skill: Mirage Longbow
- Her personal weapon comes with a conditional firesweep effect but unlike normal firesweep weapons she can still counterattack during the enemy phase and it has more might than the standard Firesweep Bow+ which makes it considerably stronger than normal firesweep weapons. This build is based around this weapon.

* Support skill: Shove / Smite
- Shove and Smite are both support skills that allow Eleonora to create a bit of distance between her and her allies which lets her Rouse and Solo skills to trigger more easily. They can also be used to push allies out or into the danger zone if necessary.
- I personally use Shove due to my dancer having a Drive skill and Shoving them lets Eleonora to still stay in the Drive skill range.

* Special skill: Aether / Moonbow / Luna
- Def reducing special is a good choice here as this build hyper focuses on her Spd and does little to improve her Atk stat. With Eleonora doubling enemies most of the time and with Flashing Blade the high cooldown of Aether is not that big of a problem but without Flashing Blade in either A or S slot or any additional support that lets her to retreat after her attacks Moonbow or Luna would be a better choice for her.
- Ruptured Sky is another solid choice for her special as it boosts damage based on the Atk stat of the enemy and it also has a low cooldown.

* A skill: Flashing Blade 4
- Flashing Blade 4 is my personal choice of for her A skill as it reduces the cooldown of Aether and it provides additional true damage whenever Eleonora manages to outspeed her opponent (which is the aim of this build). Flashing Blade is not a requirement for her though but without it in either A or S slot I would recommend running either Moonbow or Luna over Aether.
- Atk/Spd Solo 4 is a great A skill for Eleonora also as it provides her Atk/Spd +7 whenever she is not next to an ally which is something that this build already aims to do anyway.
- Swift Sparrow 3 is another good Atk and Spd boosting A skill but it provides one less Atk than Atk/Spd Solo 4 and it does not work during the enemy phase under any conditions.
- Atk/Spd Push 4 comes with her base kit and just like Atk/Spd Solo 4 provides her with Atk/Spd +7 during both phases but it comes with a different condition and recoil damage whenever she initiates the combat herself. Overall Atk/Spd Solo 4 is a better option for this build but Atk/Spd Push 4 is a great budget choice as you do not need to inherit it for Eleonora.
- Life and Death 4 is another way to provide Eleonora with Atk/Spd +7 but it does decrease both her Def and Res by 5 which makes it harder for her to survive the enemy phase or enemies running Null C-Disrupt 3 so I would not recommend running it unless your other units can provide support to Eleonora during and after the combat.

* B skill: Lull Spd/Def 3
- Lull Spd/Def 3 does everything Eleonora wants from a skill. It negates Spd buffs and inflicts Spd debuff on the opponent making triggering her Spd based skills easier and negates Def buffs and inflicts a Def debuff on the opponent allowing her to deal more damage to them.
- Null Follow-Up 3 is another solid choice for a B skill for Eleonora but not quite as strong as Lull Spd/Def 3 in my opinion. With her high Spd stat Eleonora is almost always doubling her opponents and Null Follow-Up makes sure that no skills will prevent that from happening.
- Chill Spd 3, Chill Def 3 and Chill Spd/Def 2 are all also a decent options if you do not have access to Lull Spd/Def 3 as they all debuff an important stat from at least one opponent.

* C skill: Rouse Spd/Def 3 / Rouse Spd/Res 3
- Rouse Spd skills are another good way to raise the Spd stat of Eleonora. If you have Def flaw on Eleonora then you could go with Rouse Spd/Res 3 instead of Rouse Spd/Def 3 and try to work on her magic bulk a bit more instead of trying to balance both of them. Unfortunately as of now there is no Rouse Atk/Spd 3 but that would be the optimal C skill for this build if it ever gets added into the game.
- Rouse Atk/Def 3 and Rouse Atk/Res 3 are also solid options if you already feel confident enough in her Spd stat.
- Atk/Spd Oath 3 could also be used to increase both of her two main stats but it requires her to start the turn next to an ally and then move away from them when attacking to trigger her Solo skills. Of course if you choose to forego the Solo skills altogether in favor of say something like Swift Sparrow then Atk/Spd Oath 3 is a great choice for her C skill.
- Spd Smoke 3 and Def Smoke 3 are also both solid options for debuffing the enemies and Def Smoke 3 especially work well if Eleonora is paired up with a dancer or singer that can let her attack again after her first attack.
- Joint Drive Spd and Joint Drive Atk are also solid buff options for both Eleonora and her allies but it does require a careful placement of units if you still want to benefit from Rouse and Solo skills also.

* S skill: Spd/Res Solo 3
- The only currently available Spd Solo seal fits this build very well. It gives her a bit more magical bulk in case she fails to kill her magical opponent and it once again buffs her Spd stat. If your Eleonora has Def flaw then you could forego surviving physical hits and aim for higher magical bulk with Spd/Res Solo 3 combined with Rouse Spd/Res 3 in her C skill slot.
- Flashing Blade 3 could also be taken as a seal if you do not run Flashing Blade in the A slot. It will not give you the additional true damage but the cooldown reduction is still highly relevant thing.
- Swift Sparrow 2 is a solid Atk/Spd booster for player phase builds.
- Brazen Atk/Spd 3 could be taken if you are running Atk/Spd Push 4 as her A skill as she will be eventually hitting the health threshold for the Brazen buff even if she does not get counterattacked.
- Chill Spd 3 or Chill Def 3 could work here the same way they would in her B slot.
- Spd Smoke 3 and Def Smoke 3 could work here the same way they would in her C slot.