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Warlock

Hero Stats

HP 54
ATK 52
SPD 46
DEF 34
RES 31

Skill Set

Hero Build Overview/Explanation

Stats shown are at +10 merges.

This build is intended for Aether Raids Offense as the centerpiece of a supertank strategy, but with minor adjustment (swap Special to Aether for scoring, Assist to high-SP, and C to Atk Smoke 3) it is also fantastic for Colliseum modes with Echidna’s great BST.

Weapon - Slaying Axe (+Spd)
-1 cool down count allows you to fire off Noontime on every counterattack, while the speed helps Close Call and doubles, and the HP increases overall bulk. It also makes Aether more manageable when using that for scoring.

Special - Noontime / Aether / Ruptured Sky
Noon time’s cool down of 2 becomes 1, allowing for consistent enemy phase healing to survive multiple engagements. For scoring, the best option is Aether.

Assist - Reposition / High SP skills
Use a high SP skill for Colliseum use like a dual rally or Harsh Command+, or whatever you like outside of that.

A slot - Distant Counter
The quintessential super tank skill allows you to retaliate against all foes.

B slot - Close Call 3 / Repel 3
Either skill will work, the movement is not the main attraction and is up to player preference and availability. The goal is to maximize damage reduction through team support to make Echidna into the best AR tank outside of a fully invested B!Ike.

C slot - Pulse Smoke / Atk Smoke
Pulse Smoke is to shut down Infantry Pulse AR-D teams. If unavailable, Atk Smoke is great on a budget and generally the more useful choice outside of AR.

Seal - Phantom Spd 3
This seal makes Close Call and Repel perform as if Echidna’s speed were 10 higher, putting her effective Spd for that purpose at 56 before any team buffs are taken into account.

Teammates - She can use all the stats she can get, so spectrum buffs are fantastic. Visible Speed in particular is useful to support her because it helps her on both phases to double and reduce incoming damage both by denying doubles and through damage reduction in Close Call or Repel.