Weapon | SP | Rng. | Mt. |
---|---|---|---|
Athame (+Eff)Grants Res+3. If unit initiates combat or if foe's HP ≤ 99% at the start of combat, grants Atk/Spd+5 to unit during combat. If foe initiates combat and foe's HP ≤ 99% at the start of combat, unit can counterattack before foe's first attack. Effect:【Dagger 7】 If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. After combat, if unit initiated combat and attacked, deals 5 damage to target and foes within 2 spaces of unit, and inflicts【Exposure】 on those foes through their next actions. 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 【Exposure】 Foe's attacks deal +10 damage. | 400 | 2 | 14 |
Inheritable Restrictions?
No
- Non-Inheritable skill.
Skillsets that use skill
Real Clown Hours (Defensive Nuke)
Recommended
Athame (+Eff) | A | Close Salvo Alternate: Atk/Spd Finish 4 |
|
---|---|---|---|
Positional Assist | B | Special Spiral 4 Alternate: Seal Def 4 |
|
Moonbow Alternate: Ruptured Sky |
C | Fatal Smoke 3 Alternate: Pulse Smoke 3 |
|
SP | 2260 | S | Atk/Spd Form 3 Alternate: Savage Blow 3 |