Weapon | SP | Rng. | Mt. |
---|---|---|---|
Breaker LanceGrants Atk+3. At start of turn, inflicts Atk/Def-6 and【Panic】on foe on the enemy team with the highest Atk+Def total and foes within 2 spaces of that foe through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat and unit makes a guaranteed follow-up attack. 【Panic】 Converts bonuses on target into penalties through its next action. | 400 | 1 | 16 |
Inheritable Restrictions?
No
- Non-Inheritable skill.
Units with Skill
Skillsets that use skill
The Actual Best CYL Unit 2022 (Cavalry Superunit / All-Purpose)
Recommended
Breaker Lance | A | Distant Countering A Slot | |
---|---|---|---|
Positional Assist | B | Lull Atk/Def 3 Alternate: A/D Near Trace 3 |
|
Sol Alternate: Bonfire |
C | Joint Dist. Guard Alternate: Atk Smoke 4 |
|
SP | 1410 | S | Def/Res Solo 3 Alternate: Mystic Boost 3 |
Preventively(?) Pokable Papi (Melee Blitzer / Tank)
Recommended
Breaker Lance | A | Atk/Def Catch 4 Alternate: Sturdy Surge |
|
---|---|---|---|
Positional Assist | B | Lull Atk/Def 3 Alternate: Flow Refresh 3 |
|
Glimmer Alternate: Bonfire |
C | Rouse Atk/Def 3 Alternate: Atk Smoke 4 |
|
SP | 1770 | S | Atk/Def Solo 3 Alternate: Atk/Def Catch 3 |