Weapon | SP | Rng. | Mt. |
---|---|---|---|
Bright-Shell EggAccelerates Special trigger (cooldown count-1). At start of turn, inflicts Spd/Res-6 on nearest foes within 5 spaces of unit through their next actions. If【Bonus】is active on unit or【Penalty】 is active on foe, inflicts Spd/Res-6 on foe during combat, and also, the following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 6, "neutralizes effects that prevent unit's follow-up attacks," and if ≥ 18, "foe cannot counterattack." (Example: if unit has +6 bonus to Atk/Spd and foe has an -6 penalty to Atk/Spd, the calculated total will be 24.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 | 2 | 14 |
Inheritable Restrictions?
No
- Non-Inheritable skill.
Units with Skill
Skillsets that use skill
Do you think a prodigy can bloom, even on the battlefield? (Player Phase Offense)
Recommended
Bright-Shell Egg | A | Atk/Spd Catch 4 Alternate: Atk/Spd Boosting A Slot |
|
---|---|---|---|
Positional Assist | B | S/R Far Trace 3 Alternate: Lull Spd/Res 3 |
|
Moonbow Alternate: Ruptured Sky |
C | Rouse Atk/Spd 4 Alternate: Atk/Spd Menace |
|
SP | 1640 | S | Blade Session 3 Alternate: Atk/Spd Solo 3 |