Weapon | SP | Rng. | Mt. |
---|---|---|---|
Cursed LanceGrants Atk/Spd+2 and accelerates Special trigger (cooldown count-1). Unit takes 4 damage after combat. | 400 | 1 | 16 |
Weapon Upgrades
Weapons | HP | SP | Rng. | Mt. |
---|---|---|---|---|
Cursed Lance (+Eff) Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. If unit's HP < 100% at start of combat, or if【Penalty】is active on foe, grants Atk/Spd/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | +3 | 400 | 1 | 16 |
Cursed Lance (+Atk) Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | +5 | 400 | 1 | 18 |
Cursed Lance (+Spd) +3Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | +5 | 400 | 1 | 16 |
Cursed Lance (+Def) +4 Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | +5 | 400 | 1 | 16 |
Cursed Lance (+Res) +4 Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | +5 | 400 | 1 | 16 |