Weapon | SP | Rng. | Mt. |
---|---|---|---|
Everliving BreathGrants Atk+3. If a Rally skill or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, restores 10 HP to allies within 2 spaces of unit and target after movement, then neutralizes any【Penalty】on those allies. (Includes unit and target. Does not stack even if effect ranges of unit and target overlap.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 | 1 | 16 |
Inheritable Restrictions?
No
- Non-Inheritable skill.
Units with Skill
Skillsets that use skill
Kaze’s personal skill from Fates but Fire Emblem Heroes (AR Defense)
Recommended
Everliving Breath | A | AR-D Def/Res 3 Alternate: AR-D Atk/Res 3 |
|
---|---|---|---|
Rally Assist | B | Lull Atk/Res 3 Alternate: Atk/Spd Ruse 3 |
|
Bonfire Alternate: Iceberg |
C | Everliving Domain | |
SP | 1770 | S | Close Def 3 Alternate: Distant Guard 3 |
Walking on Sunshine (General Use)
Recommended
Everliving Breath | A | Atk/Res Unity Alternate: Mirror Stance 3 |
|
---|---|---|---|
Positional Assist | B | Lull Atk/Res 3 Alternate: A/R Near Trace 3 |
|
Bonfire Alternate: Iceberg |
C | Everliving Domain | |
SP | 1610 | S | Close Def 3 Alternate: Mirror Stance 2 |