Weapon |
SP |
Rng. |
Mt. |
Hurricane DaggerGrants bonus to unit's Atk = total bonuses on foe during combat. At start of combat, if foe's HP ≥ 75% or【Bonus】is active on foe, grants Atk/Spd+5 to unit during combat. Effect:【Dagger 7】
【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
400 |
2 |
14 |
Weapons |
SP |
Rng. |
Mt. |
Hurricane Dagger (+Eff) Grants bonus to unit's Atk = total bonuses on foe during combat. At start of combat, if foe's HP ≥ 75% or【Bonus】is active on foe, grants Atk/Spd+5 to unit during combat. Effect:【Dagger 7】 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%), and unit deals +5 damage. (Only highest value applied. Does not stack.)
|
400 |
2 |
14 |
Inheritable Restrictions?