Weapon | SP | Rng. | Mt. |
---|---|---|---|
Hurricane Dagger (+Eff)Grants bonus to unit's Atk = total bonuses on foe during combat. At start of combat, if foe's HP ≥ 75% or【Bonus】is active on foe, grants Atk/Spd+5 to unit during combat. Effect:【Dagger 7】 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%), and unit deals +5 damage. (Only highest value applied. Does not stack.) | 400 | 2 | 14 |
Inheritable Restrictions?
No
- Non-Inheritable skill.
Skillsets that use skill
Punisher of Gains (Player Phase Offense)
Recommended
Hurricane Dagger (+Eff) | A | Sturdy Impact Alternate: Atk/Spd Boosting A Slot |
|
---|---|---|---|
Positional Assist | B | Null Follow-Up 3 | |
Ruptured Sky Alternate: Moonbow |
C | Joint Drive Atk Alternate: Fatal Smoke 3 |
|
SP | 2310 | S | Blade Session 3 Alternate: Atk/Spd Solo 3 |