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Körmt

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Weapon SP Rng. Mt.
KörmtGrants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and inflicts penalty on foe's Atk/Spd/Def/Res during combat based on the number of the following conditions that apply × 3 (max: 9): - An ally is within 3 spaces of unit.        - Another foe is within 2 spaces of target.            - A【Bonus】is active on unit.          - A【Penalty】is active on foe.             【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).  【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 400 2 14
Inheritable Restrictions?

No

  • Non-Inheritable skill.

Units with Skill

Skillsets that use skill

Those Who Slytherin the Fast Lane (Speed-invested Player Phase)

Hexecutive Producer (Player Phase/Mixed)