Weapon | SP | Rng. | Mt. |
---|---|---|---|
Light of Dawn (+Eff)Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack. | 400 | 2 | 14 |
Inheritable Restrictions?
No
- Non-Inheritable skill.
Skillsets that use skill
According to all known laws of aviation, there is no way Micaiah should be able to fly. (Offense)
Recommended
Light of Dawn (+Eff) | A | Sturdy Impact Alternate: Atk/Res Push 4 |
|
---|---|---|---|
Positional Assist | B | Yune's Whispers | |
Iceberg | C | Joint Drive Atk | |
SP | 1800 | S | Atk/Res Solo 3 Alternate: Death Blow 3 |
Micaiah, of course, flies anyway because she doesn’t care what humans think is impossible. (Defensive)
Recommended
Light of Dawn (+Eff) | A | Atk/Res Unity Alternate: Mirror Stance 3 |
|
---|---|---|---|
Positional Assist | B | Yune's Whispers | |
Iceberg | C | Pulse Smoke 3 | |
SP | 1590 | S | Mystic Boost 3 |