Weapon | SP | Rng. | Mt. |
---|---|---|---|
Magic RabbitsAccelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2. Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit initiates combat or is within 2 spaces of an ally, grants Atk+4, Spd+6, and bonus to unit's Atk = unit's max Special cooldown count value × 3 during combat. | 400 | 2 | 14 |
Inheritable Restrictions?
No
- Non-Inheritable skill.
Units with Skill
Skillsets that use skill
bye sonya i’m leaving to go stalk robin... not dressed like that you aren’t! (AoE Special Activation)
Recommended
Magic Rabbits | A | Life and Death (3 or 4) Alternate: Fury (3 or 4) |
|
---|---|---|---|
Positional Assist | B | S/R Far Trace 3 Alternate: Chill Def/Res 2 |
|
Blazing Special Alternate: Growing Wind |
C | Spd/Res Hold Alternate: Savage Blow 3 |
|
SP | 1140 | S | Quickened Pulse |
drinkin’ up some WA-TER BOTTLES (Offensive / Pure Damage Focus)
Recommended
Magic Rabbits | A | Atk/Spd Unity Alternate: Sturdy Impact |
|
---|---|---|---|
Positional Assist | B | S/R Far Trace 3 | |
Luna Alternate: Dragon Fang |
C | Spd/Res Hold Alternate: Fatal Smoke 3 |
|
SP | 1640 | S | Sturdy Blow 2 |