Weapon | SP | Rng. | Mt. |
---|---|---|---|
Raydream HornGrants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | 1 | 14 |
Inheritable Restrictions?
No
- Non-Inheritable skill.
Units with Skill
Skillsets that use skill
Hold on… why are there two Freyjas running towards me? (Player Phase)
Recommended
Raydream Horn | A | Atk/Res Solo (3 or 4) Alternate: Death Blow (3 or 4) |
|
---|---|---|---|
Positional Assist | B | A/D Near Trace 3 Alternate: Lull Atk/Def 3 |
|
Bonfire Alternate: Iceberg |
C | Joint Drive Atk | |
SP | 1710 | S | Atk/Def Solo 3 Alternate: Death Blow 3 |
Just a normal summer… nothing to worry about. (Enemy Phase)
Recommended
Raydream Horn | A | Distant Counter | |
---|---|---|---|
Positional Assist | B | Lull Atk/Def 3 Alternate: A/D Near Trace 3 |
|
Bonfire Alternate: Iceberg |
C | Pulse Smoke 3 | |
SP | 1770 | S | Mystic Boost 3 Alternate: Def/Res Solo 3 |