Weapon |
SP |
Rng. |
Mt. |
Storm SieglindeGrants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Def/Res+3 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.)
|
400 |
1 |
16 |
Weapons |
HP |
SP |
Rng. |
Mt. |
Storm Sieglinde (+Eff) Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of- effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
|
+3 |
400 |
1 |
16 |
Storm Sieglinde (+Atk) Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) |
+5 |
400 |
1 |
18 |
Storm Sieglinde (+Spd) +3Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) |
+5 |
400 |
1 |
16 |
Storm Sieglinde (+Def) +4 Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) |
+5 |
400 |
1 |
16 |
Storm Sieglinde (+Res) +4 Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) |
+5 |
400 |
1 |
16 |
Inheritable Restrictions?