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Weirding Tome

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Weapon SP Rng. Mt.
Weirding TomeGrants Spd +3 At start of turn, all foes in cardinal directions, and with Res 1 or more lower than unit, suffer Spd-5 until the end of foes' next actions 400 2 14
Weapon Upgrades
Weapons HP SP Rng. Mt.
Weirding Tome (+Eff) Grants Spd +3. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd/Res-5 on that foe through its next Action. If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat.   【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).   400 2 14
Weirding Tome (+Atk) Grants Spd +3. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd/Res-5 on that foe through its next Action. +2 400 2 15
Weirding Tome (+Spd) +2Grants Spd +3. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd/Res-5 on that foe through its next Action. +2 400 2 14
Weirding Tome (+Def) +3 Grants Spd +3. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd/Res-5 on that foe through its next Action. +2 400 2 14
Weirding Tome (+Res) +3 Grants Spd +3. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd/Res-5 on that foe through its next Action. +2 400 2 14
Inheritable Restrictions?

No

  • Non-Inheritable skill.

Units with Skill