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Whitecap Bow+

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Weapon SP Rng. Mt.
Whitecap Bow+Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice. 300 2 12
Weapon Upgrades
Weapons HP SP Rng. Mt.
Whitecap Bow+ (+Atk) Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice. +2 350 2 13
Whitecap Bow+ (+Spd) +2Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice. +2 350 2 12
Whitecap Bow+ (+Def) +3 Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice. +2 350 2 12
Whitecap Bow+ (+Res) +3 Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice. +2 350 2 12
Inheritable Restrictions?

Bow Only

  • Only Inheritable by Bow users.

Units with Skill