Weapon |
SP |
Rng. |
Mt. |
Whitecap Bow+Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice. |
300 |
2 |
12 |
Weapons |
HP |
SP |
Rng. |
Mt. |
Whitecap Bow+ (+Atk) Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice. |
+2 |
350 |
2 |
13 |
Whitecap Bow+ (+Spd) +2Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice. |
+2 |
350 |
2 |
12 |
Whitecap Bow+ (+Def) +3 Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice. |
+2 |
350 |
2 |
12 |
Whitecap Bow+ (+Res) +3 Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice. |
+2 |
350 |
2 |
12 |
Inheritable Restrictions?
- Only Inheritable by Bow users.