Weapon |
SP |
Rng. |
Mt. |
Wind ParthiaAccelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and if unit also deals damage to foe using a Special, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.) |
400 |
2 |
14 |
Weapons |
SP |
Rng. |
Mt. |
Wind Parthia (+Eff) Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, if unit deals damage to foe using a Special, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt. Reduces the effect of 【Deep Wounds】by 60%.)
【Deep Wounds】 Unit's HP cannot be healed through its next action.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, neutralizes effects that prevent unit's follow-up attacks and effects that inflict "Special cooldown charge -X" on unit, and also, if 【Bonus】is active on unit, reduces damage from foe's first attack by 30%. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
|
400 |
2 |
14 |
Inheritable Restrictions?