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Wind Parthia (+Eff)

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Weapon SP Rng. Mt.
Wind Parthia (+Eff)Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, if unit deals damage to foe using a Special, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt. Reduces the effect of 【Deep Wounds】by 60%.)  【Deep Wounds】 Unit's HP cannot be healed through its next action. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, neutralizes effects that prevent unit's follow-up attacks and effects that inflict "Special cooldown charge -X" on unit, and also, if 【Bonus】is active on unit, reduces damage from foe's first attack by 30%.  【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 400 2 14
Inheritable Restrictions?

No

  • Non-Inheritable skill.

Skillsets that use skill

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