Weapon | SP | Rng. | Mt. |
---|---|---|---|
Ymir, EverlivingAccelerates Special trigger (cooldown count-1). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 during combat and bonus to unit's Atk during combat = 40% of the current HP of the ally with the second-lowest current HP at start of combat (excludes unit; maximum bonus of 20; if number of allies ≤ 1, bonus = 0), neutralizes effects that prevent unit's follow-up attacks, and also, if unit's HP ≥ 25% and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 | 2 | 14 |
Inheritable Restrictions?
No
- Non-Inheritable skill.
Units with Skill
Skillsets that use skill
do not go gentle into that good night (General Offense)
Recommended
Ymir, Everliving | A | Atk/Spd Catch 4 | |
---|---|---|---|
Positional Assist | B | Mystic Boost 4 | |
Moonbow Alternate: Draconic Aura |
C | Atk/Spd Menace Alternate: Spd Smoke 3 |
|
SP | 1650 | S | Atk/Spd Solo 3 Alternate: Blade Session 3 |
rage, rage against the dying of the light (Aether Raids Defense)
Recommended
Ymir, Everliving | A | Atk/Spd Catch 4 Alternate: Atk/Def Catch 4 |
|
---|---|---|---|
Assistless Alternate: Rally Assist |
B | Guard 3 Alternate: Sweep Skills |
|
Draconic Aura Alternate: Lethality |
C | Blue Feud 3 Alternate: C Feud 3 |
|
SP | 1410 | S | Atk/Spd Solo 3 Alternate: Atk/Def Catch 3 |