Ymir, Everliving

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Weapon SP Rng. Mt.
Ymir, EverlivingAccelerates Special trigger (cooldown count-1). If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+5 during combat and bonus to unit's Atk during combat = 40% of the current HP of the ally with the second-lowest current HP at start of combat (excludes unit; maximum bonus of 20; if number of allies ≤ 1, bonus = 0), neutralizes effects that prevent unit's follow-up attacks, and also, if unit's HP ≥ 25% and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.) Effect:【Dagger 7】  【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 400 2 14
Inheritable Restrictions?


  • Non-Inheritable skill.

Units with Skill

Skillsets that use skill

do not go gentle into that good night (General Offense)

rage, rage against the dying of the light (Aether Raids Defense)

Ymir, Everliving A Atk/Spd Catch 4
Alternate: Atk/Def Catch 4
Alternate: Rally Assist
B Guard 3
Alternate: Sweep Skills
Draconic Aura
Alternate: Lethality
C Blue Feud 3
Alternate: C Feud 3
SP1410SAtk/Spd Solo 3
Alternate: Atk/Def Catch 3