Introductions
-
Layout #1
-
Layout #2
-
Layout #3
Like so. And the enemies agro on you from anywhere on the map, while spawning from the Heliports every turn.
Preparations and Map Start
If your map looks like this at the start, you probably want to reset the map. Having to spend the extra AP to protect your HOC on turn one puts you on the back foot for the rest of the map.
Parachute Fairy
If you have a Parachute Fairy, this map is a much easier to handle, as you can immediately capture a Heliport and prevent a third of the reinforcements from spawning.
You want to jump to this Heliport Turn 1, but be prepared for a nasty battle.
Make sure to protect your Command Post, and be ready to repair. A lot.
And, of course, kite.
If you can, retreat, redeploy and jump once again with your Parachute Fairy, to prevent the reinforcements from piling up. While your Parachute Echelon is flying around the map, the other Echelon should protect the Command Post and kill off the enemies who start in the lower half of the map.
No Parachute Fairy
Where this map turns ugly is when you don't have a Parachute Fairy. Without the means to cut off some spawns on turn one, you have to smash your way across the map with your strongest teams, under mortar cover. This is also where that reset problem comes in. You want to get both Combat Echelons on the field turn 1 while also not moving in the wrong direction, and having to move down to protect 2B doesn't line up with that objective. You could try running up the left side of the map, but I personally never had good luck with that strategey.
Make sure to protect your Command Post on turns 1 and 2, while also starting to move your stronger Combat team to the right, moving 2B14 with them.
Your best Combat Team will be slowly making thier way across the map roughly along this route.
2B14 should be considered a backpack for the Combat Echelon following this route. Your HOC helps to capture nodes, while providing enough firepower to keep your Echelons from being either burned to the ground or riddled with rifle rounds.
Soul makes it sound much easier than it is. These enemies pull no punches, so don't be afraid to repair, and make sure to watch your supplies, those five battles will catch up faster than you think. Make sure to move quickly, the turn limit is generous, but you have to move fast, otherwise it is quite possible you'll come up short!
Final Thoughts
Anything else to add?
I don't think there is much more to say. The basic strategy is there, the tricky part is putting it into practice, and that rests in the hands of the audience. For anyone looking a more inforgraphic guideline, or even still struggling with this map, GFC has a suggested route, teams, and and other information as well. They are a very different perspective on the map to Ari and I, so I'd highly encourage taking a look.