Stats
Level 100 5★ -> Level 100 5★ Maximum Potential
HP | 1147→1147 | Evasion | 164→195 |
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Damage | 670→690 | Rate of Fire | 124→124 |
Accuracy | 114→130 | Armor | 0 |
Critical Rate | 30% | Critical Damage | 150% |
Armor Pen | 15 | Move Speed | 15 |
Rank Up Cost
Level | Petri Dish | Rarity |
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70 | 300 | ★★★★ |
90 | 450 | ★★★★★ |
Tile and Formation Buff
Unlike G&K Dolls, Ringleaders provide their Buffs to any unit in the Echelon that is tagged appropriately, making positioning less important. Instead, they operate via a series of 'Tags'.
Unit Type | All | |
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Effects | Base | Max Analysis |
Rate of Fire | 3% | 6% |
Accuracy | 3% | 6% |
Unit Type | Melee | |
Effects | Base | Max Analysis |
Accuracy | 8% | 12% |
Evasion | 6% | 12% |
Unit Type | Ranged | |
Effects | Base | Max Analysis |
Damage | 6% | 10% |
Accuracy | 8% | 12% |
Team Building Notes
Hunter's Tile Buffs are an interesting collection of Effects. All units get at least a tiny boost, and then depending on Melee or Ranged Status, they will receive a larger boost. There is something for everyone here, with Melee units getting much-needed Evasion, while ranged units get a Damage increase. While everyone gets Accuracy, that has a comparably lower value, due to high base Accuracy values of coalition units. This gives Hunter plenty of flexibility in her teammates, although, like all coalition units, she pairs best with Manticores and a ranged unit in the backline.
Skills
Exterminating Blood Shot ICD: 6 Seconds |
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Level 10 Effect
Passive: Normal attacks consist of 2 shots. Each shot deals 0.5x of Hunters' base Damage.
Active: For 6 seconds, change targeting to enemies under the effect of Beast-Caging Snipe or Highest HP. Attack Damage increased to 0.7x Damage per shot. Each shot on the same target increases the Damage multiplier by 15%, up to 15 stacks. Prioritises enemies affected by Binding Shot. Peak Value Analysis 4: Increase base Multiplier of Active portion to 0.8x Damage, and each stack to 18%. (Cooldown: 12 seconds) |
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Beast-Caging Snipe ICD: 0 Seconds |
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Level 10 Effect
Every 6 seconds, gain 1 Special Bullet, able to store up to 3. Activate Skill to fire 1 Special Bullet, dealing 1.0x Damage, locking the target in place, and causing all allies to attack that target. Additionally, reduce target's Armor and Accuracy by 50%, for 5 seconds. Stacks up once. (Cooldown: 3 seconds)
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Fury Passive |
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Level 5 Effect
Every attack that does not Critical Hit increases the Damage of the next Critical Hit by 15%.
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Plague Edge Passive |
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Level 5 Effect
If an enemy is under the effect of a debuff, increase Hunter's Damage to them by 20%.
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Analysis
Hunter occupies a somewhat unfortunate niche in Girls' Frontline. Namely, she is a masterful 1v1 duelist, able to output piles of damage against a single enemy, but she will flounder against the more crowded packs that modern GFL tends to favor. Sadly, this is Hunters only major niche, and she lacks the utility value that other Ringleaders bring to the table. Stats wise, Hunter’s Damage is on the upper-middle end, with her Accuracy and Rate of Fire both standing out as above average. She is not intended to be a defensive Ringleader, so her HP and Evasion can be safely ignored. She does stand out as having a slightly elevated Crit Rate, which will come into play later on.
Hunter follows on from Scarecrow, with her Skill 1/basic attacks consisting of two hits, each dealing half of her damage. The active component of her Skill 1, Exterminating Blood Shot, switches her targeting to enemies under the effect of her Skill 2, or if no enemies are under that effect, to Highest HP. For the duration of the active, her attacks deal increased damage, and every hit on the Target applies a stacking Damage increase (6-15%), up to 15 stacks. This alone allows Hunter's Damage to cascade out of control against a single target, but she isn’t done yet.
The rest of Hunters Skills double down on her niche deleting that one single enemy extremely hard. Her second Skill Beast-Caging Snipe allows Hunter to Stun and Debuff the highest HP enemy on the field, reducing Accuracy, Armor, as well as causing all friendly units to focus fire on them. Her third Skill, Fury, boosts her Critical Hit Damage for every attack that isn’t a Critical Hit, resetting the boost when a crit happens. Thanks to Hunter’s 30% Crit rate, it is likely she will accrue at least a few hits prior to landing a Crit, giving her occasional strong spikes of Damage, which combined with her other Skills adds to an occasional, strong burst of Damage. Her final Skill, Plague Edge, gives a flat Damage boost against Debuffed enemies. Hunters Second Skill comes with the ready application of Debuffs, allowing to stack an ever-increasing amount of Damage.
Skill Priority
Exterminating Blood Shot ICD: 6 Seconds |
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Medium-High Priority |
Relatively speaking, the scaling values of this Skill are not amazing. A roughly 20% increase boost to the initial Damage, and about a doubling in the stacking Damage is nothing to sneeze at, so skipping this Skill isn't a good idea, but it can be done after her Skill 2. | |
Beast-Caging Snipe ICD: 3 Seconds |
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High Priority |
Raising this Skill is important for maximizing her Debuff strength, as Hunter lacks Armor Pen, reducing enemy Armor can be a major boost to her DPS, as well as extending the length of the Taunt Effect, and recharge time on Special Shots. | |
Fury Passive |
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Medium Priority |
Due to the potency of Critical Damage, raising this Skill from 6% to 15% is a worthwhile investment, although her Skill 1 and Skill 2 can be prioritized over this one. | |
Plague Edge Passive |
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Low Priority |
The base value of this Skill is already a solid boost to Damage, and the scaling per level is relatively small. When you have the resources to take this one to Level 5, it is not a bad investment but offers much less value than Hunters other Skills. |
Peak Value Analysis
Potential Level | Effect |
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1 | Tile Buff Improved (Eva 10% -> Eva 20% at Max Analysis) |
2 | Damage +20, Evasion +10 |
3 | Evasion +16, Accuracy +16 |
4 | Skill 1 Improved, see Skill description. |